-using Content.Shared.Kudzu;
+using Content.Shared.Spreader;
using Robust.Client.GameObjects;
namespace Content.Client.Kudzu;
-using Content.Shared.Kudzu;
+using Content.Shared.Spreader;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
+using Content.Shared.Spreader;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
-namespace Content.Server.Spreader;
+namespace Content.Shared.Spreader;
/// <summary>
-/// Adds this node group to <see cref="SpreaderSystem"/> for tick updates.
+/// Adds this node group to <see cref="Content.Server.Spreader.SpreaderSystem"/> for tick updates.
/// </summary>
[Prototype("edgeSpreader")]
public sealed class EdgeSpreaderPrototype : IPrototype
using Robust.Shared.Serialization;
-namespace Content.Shared.Kudzu;
+namespace Content.Shared.Spreader;
[Serializable, NetSerializable]
-public enum KudzuVisuals
+public enum KudzuVisuals : byte
{
GrowthLevel,
Variant