using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
-using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Hands;
var entMan = server.ResolveDependency<IEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
- var mapMan = server.ResolveDependency<IMapManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var sys = entMan.System<SharedHandsSystem>();
var tSys = entMan.System<TransformSystem>();
await pair.RunTicksSync(5);
Assert.That(hands.ActiveHandEntity, Is.Null);
- await server.WaitPost(() => mapMan.DeleteMap(data.MapId));
+ await server.WaitPost(() => mapSystem.DeleteMap(data.MapId));
await pair.CleanReturnAsync();
}
var entMan = server.ResolveDependency<IEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
- var mapMan = server.ResolveDependency<IMapManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var sys = entMan.System<SharedHandsSystem>();
var tSys = entMan.System<TransformSystem>();
var containerSystem = server.System<SharedContainerSystem>();
Assert.That(hands.ActiveHandEntity, Is.Not.EqualTo(item));
Assert.That(containerSystem.IsInSameOrNoContainer((player, xform), (item, itemXform)));
- await server.WaitPost(() => mapMan.DeleteMap(map.MapId));
+ await server.WaitPost(() => mapSystem.DeleteMap(map.MapId));
await pair.CleanReturnAsync();
}
}