[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly ClothingSpeedModifierSystem _clothingSpeedModifier = default!;
[Dependency] private readonly ClothingSystem _clothing = default!;
+ [Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedActionsSystem _sharedActions = default!;
[Dependency] private readonly SharedActionsSystem _actionContainer = default!;
if (!ent.Comp.On)
return;
+ // do not cancel weightlessness if the person is in off-grid.
+ if (ent.Comp.RequiresGrid && !_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
+ return;
+
args.Args.IsWeightless = false;
args.Args.Handled = true;
}
[ValidatePrototypeId<AlertPrototype>]
public const string WeightlessAlert = "Weightless";
+ private EntityQuery<GravityComponent> _gravityQuery;
+
public bool IsWeightless(EntityUid uid, PhysicsComponent? body = null, TransformComponent? xform = null)
{
Resolve(uid, ref body, false);
return true;
// If grid / map has gravity
- if (TryComp<GravityComponent>(xform.GridUid, out var gravity) && gravity.Enabled ||
- TryComp<GravityComponent>(xform.MapUid, out var mapGravity) && mapGravity.Enabled)
- {
+ if (EntityGridOrMapHaveGravity((uid, xform)))
return false;
- }
return true;
}
+ /// <summary>
+ /// Checks if a given entity is currently standing on a grid or map that supports having gravity at all.
+ /// </summary>
+ public bool EntityOnGravitySupportingGridOrMap(Entity<TransformComponent?> entity)
+ {
+ entity.Comp ??= Transform(entity);
+
+ return _gravityQuery.HasComp(entity.Comp.GridUid) ||
+ _gravityQuery.HasComp(entity.Comp.MapUid);
+ }
+
+
+ /// <summary>
+ /// Checks if a given entity is currently standing on a grid or map that has gravity of some kind.
+ /// </summary>
+ public bool EntityGridOrMapHaveGravity(Entity<TransformComponent?> entity)
+ {
+ entity.Comp ??= Transform(entity);
+
+ return _gravityQuery.TryComp(entity.Comp.GridUid, out var gravity) && gravity.Enabled ||
+ _gravityQuery.TryComp(entity.Comp.MapUid, out var mapGravity) && mapGravity.Enabled;
+ }
+
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GravityChangedEvent>(OnGravityChange);
SubscribeLocalEvent<GravityComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<GravityComponent, ComponentHandleState>(OnHandleState);
+
+ _gravityQuery = GetEntityQuery<GravityComponent>();
}
public override void Update(float frameTime)