public TimeSpan LerpTarget;
public const float LerpTime = 1.0f;
+ public const float SprintingSoundModifier = 3.5f;
+ public const float WalkingSoundModifier = 1.5f;
public bool Sprinting => (HeldMoveButtons & MoveButtons.Walk) == 0x0;
if (!weightless && MobMoverQuery.TryGetComponent(uid, out var mobMover) &&
TryGetSound(weightless, uid, mover, mobMover, xform, out var sound, tileDef: tileDef))
{
- var soundModifier = mover.Sprinting ? 3.5f : 1.5f;
+ var soundModifier = mover.Sprinting ? InputMoverComponent.SprintingSoundModifier
+ : InputMoverComponent.WalkingSoundModifier;
var audioParams = sound.Params
.WithVolume(sound.Params.Volume + soundModifier)