- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot
+ - type: HandheldLight
+ addPrefix: false
+ - type: PointLight # Just like the real thing...
+ autoRot: true
+ radius: 1.5
+ energy: 2.3
+ offset: 0, -1
+ color: green
+ netsync: false
- type: Tag
tags:
- Balloon
name: operative balloon
description: Upon closer inspection, this Syndicate operative is actually a balloon.
components:
- - type: HandheldLight
- addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/operative_decoy.rsi
layers:
- state: folded
map: ["foldedLayer"]
visible: false
- - type: PointLight # Just like the real thing...
- autoRot: true
- radius: 1.5
- energy: 2.3
- offset: 0, -1
- color: green
- netsync: false
- type: entity
parent: BaseDecoy
name: agent balloon
description: Upon closer inspection, this Syndicate agent is actually a balloon.
components:
- - type: HandheldLight
- addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/agent_decoy.rsi
layers:
- state: folded
map: ["foldedLayer"]
visible: false
- - type: PointLight
- radius: 1.5
- energy: 2.3
- offset: 0, -1
- color: green
- netsync: false
- type: entity
parent: BaseDecoy
name: elite operative balloon
description: Upon closer inspection, this Syndicate elite operative is actually a balloon.
components:
- - type: HandheldLight
- addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/elite_decoy.rsi
layers:
map: ["foldedLayer"]
visible: false
- type: PointLight
- radius: 1.5
- energy: 2.3
- offset: 0, -1
color: red
- netsync: false
- type: entity
parent: BaseDecoy
name: juggernaut balloon
description: Upon closer inspection, this Syndicate juggernaut is actually a balloon.
components:
- - type: HandheldLight
- addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/juggernaut_decoy.rsi
layers:
- state: folded
map: ["foldedLayer"]
visible: false
- - type: PointLight # Inbuilt flashlight, I guess?
- radius: 1.5
- energy: 2.3
- offset: 0, -1
- netsync: false
- type: entity
parent: BaseDecoy
name: commander balloon
description: Upon closer inspection, this Syndicate commander is actually a balloon.
components:
- - type: HandheldLight
- addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/commander_decoy.rsi
layers:
- state: folded
map: ["foldedLayer"]
visible: false
- - type: PointLight
- radius: 1.5
- energy: 2.3
- offset: 0, -1
- color: green
- netsync: false