using Content.Server.Ninja.Events;
using Content.Server.Power.EntitySystems;
-using Content.Shared.Electrocution;
+using Content.Shared.Damage;
+using Content.Shared.Damage.Prototypes;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
+using Content.Shared.Stunnable;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
+using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Ninja.Systems;
public sealed class StunProviderSystem : SharedStunProviderSystem
{
[Dependency] private readonly BatterySystem _battery = default!;
+ [Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly SharedStunSystem _stun = default!;
public override void Initialize()
{
_audio.PlayPvs(comp.Sound, target);
- // not holding hands with target so insuls don't matter
- _electrocution.TryDoElectrocution(target, uid, comp.StunDamage, comp.StunTime, false, ignoreInsulation: true);
+ _damageable.TryChangeDamage(target, comp.StunDamage, false, true, null, origin: uid);
+ _stun.TryParalyze(target, comp.StunTime, refresh: false);
+
// short cooldown to prevent instant stunlocking
comp.NextStun = _timing.CurTime + comp.Cooldown;
+using Content.Shared.Damage;
using Content.Shared.Ninja.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
/// The powercell entity to take power from.
/// Determines whether stunning is possible.
/// </summary>
- [DataField("batteryUid"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
+ [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? BatteryUid;
/// <summary>
/// Sound played when stunning someone.
/// </summary>
- [DataField("sound"), ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier Sound = new SoundCollectionSpecifier("sparks");
/// <summary>
/// Joules required in the battery to stun someone. Defaults to 10 uses on a small battery.
/// </summary>
- [DataField("stunCharge"), ViewVariables(VVAccess.ReadWrite)]
- public float StunCharge = 36.0f;
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float StunCharge = 36f;
/// <summary>
- /// Shock damage dealt when stunning someone
+ /// Damage dealt when stunning someone
/// </summary>
- [DataField("stunDamage"), ViewVariables(VVAccess.ReadWrite)]
- public int StunDamage = 5;
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public DamageSpecifier StunDamage = new()
+ {
+ DamageDict = new()
+ {
+ { "Shock", 5 }
+ }
+ };
/// <summary>
/// Time that someone is stunned for, stacks if done multiple times.
/// </summary>
- [DataField("stunTime"), ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StunTime = TimeSpan.FromSeconds(5);
/// <summary>
/// How long stunning is disabled after stunning something.
/// </summary>
- [DataField("cooldown"), ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Cooldown = TimeSpan.FromSeconds(2);
/// <summary>
/// Locale string to popup when there is no power
/// </summary>
- [DataField("noPowerPopup", required: true), ViewVariables(VVAccess.ReadWrite)]
+ [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public string NoPowerPopup = string.Empty;
/// <summary>
/// Whitelist for what counts as a mob.
/// </summary>
- [DataField("whitelist")]
+ [DataField]
public EntityWhitelist Whitelist = new()
{
Components = new[] {"Stamina"}
/// When someone can next be stunned.
/// Essentially a UseDelay unique to this component.
/// </summary>
- [DataField("nextStun", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
+ [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextStun = TimeSpan.Zero;
}