/// <summary>
/// Default bomb timer value in seconds.
/// </summary>
- [DataField("timer")]
- [ViewVariables(VVAccess.ReadWrite)]
+ [DataField]
public int Timer = 300;
/// <summary>
/// How long until the bomb can arm again after deactivation.
/// Used to prevent announcements spam.
/// </summary>
- [DataField("cooldown")]
+ [DataField]
public int Cooldown = 30;
/// <summary>
/// </summary>
public (MapId, EntityUid?)? OriginMapGrid;
- [DataField("codeLength")] public int CodeLength = 6;
- [ViewVariables] public string Code = string.Empty;
+ [DataField] public int CodeLength = 6;
+ [DataField] public string Code = string.Empty;
/// <summary>
/// Time until explosion in seconds.
/// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
+ [DataField]
public float RemainingTime;
/// <summary>
/// Time until bomb cooldown will expire in seconds.
/// </summary>
- [ViewVariables]
+ [DataField]
public float CooldownTime;
/// <summary>
/// Current nuclear code buffer. Entered manually by players.
/// If valid it will allow arm/disarm bomb.
/// </summary>
- [ViewVariables]
+ [DataField]
public string EnteredCode = "";
/// <summary>
/// Current status of a nuclear bomb.
/// </summary>
- [ViewVariables]
+ [DataField]
public NukeStatus Status = NukeStatus.AWAIT_DISK;
/// <summary>
using Content.Server.Audio;
using Content.Server.Chat.Systems;
using Content.Server.Explosion.EntitySystems;
+using Content.Server.Kitchen.Components;
using Content.Server.Pinpointer;
using Content.Server.Popups;
using Content.Server.Station.Systems;
// Doafter events
SubscribeLocalEvent<NukeComponent, NukeDisarmDoAfterEvent>(OnDoAfter);
+
+ SubscribeLocalEvent<NukeDiskComponent, BeingMicrowavedEvent>(OnMicrowaved);
}
private void OnInit(EntityUid uid, NukeComponent component, ComponentInit args)
{
- component.RemainingTime = component.Timer;
_itemSlots.AddItemSlot(uid, SharedNukeComponent.NukeDiskSlotId, component.DiskSlot);
UpdateStatus(uid, component);
private void OnMapInit(EntityUid uid, NukeComponent nuke, MapInitEvent args)
{
+ nuke.RemainingTime = nuke.Timer;
var originStation = _station.GetOwningStation(uid);
if (originStation != null)
+ {
nuke.OriginStation = originStation;
-
+ }
else
{
var transform = Transform(uid);
nuke.Code = GenerateRandomNumberString(nuke.CodeLength);
}
+ /// <summary>
+ /// Slightly randomize nuke countdown timer
+ /// </summary>
+ private void OnMicrowaved(Entity<NukeDiskComponent> ent, ref BeingMicrowavedEvent args)
+ {
+ if (ent.Comp.TimeModifier != null)
+ return;
+
+ var seconds = _random.NextGaussian(ent.Comp.MicrowaveMean.TotalSeconds, ent.Comp.MicrowaveStd.TotalSeconds);
+ ent.Comp.TimeModifier = TimeSpan.FromSeconds(seconds);
+ _popups.PopupEntity(Loc.GetString("nuke-disk-component-microwave"), ent.Owner, PopupType.Medium);
+ }
+
private void OnRemove(EntityUid uid, NukeComponent component, ComponentRemove args)
{
_itemSlots.RemoveItemSlot(uid, component.DiskSlot);
break;
}
- // var isValid = _codes.IsCodeValid(uid, component.EnteredCode);
if (component.EnteredCode == component.Code)
{
component.Status = NukeStatus.AWAIT_ARM;
- component.RemainingTime = component.Timer;
+ var modifier = CompOrNull<NukeDiskComponent>(component.DiskSlot.Item)?.TimeModifier ?? TimeSpan.Zero;
+ component.RemainingTime = MathF.Max(component.Timer + (float)modifier.TotalSeconds, component.MinimumTime);
_audio.PlayPvs(component.AccessGrantedSound, uid);
}
else