using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Mind.Components;
+using Content.Shared.Mobs.Components;
using Content.Shared.Teleportation.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Containers;
{
var map = Transform(artifact).MapID;
var validMinds = new ValueList<EntityUid>();
- var mindQuery = EntityQueryEnumerator<MindContainerComponent, TransformComponent, MetaDataComponent>();
- while (mindQuery.MoveNext(out var uid, out var mc, out var xform, out var meta))
+ var mindQuery = EntityQueryEnumerator<MindContainerComponent, MobStateComponent, TransformComponent, MetaDataComponent>();
+ while (mindQuery.MoveNext(out var uid, out var mc, out _, out var xform, out var meta))
{
// check if the MindContainer has a Mind and if the entity is not in a container (this also auto excludes AI) and if they are on the same map
if (mc.HasMind && !_container.IsEntityOrParentInContainer(uid, meta: meta, xform: xform) && xform.MapID == map)