* Fix
* Update Content.Shared/Gravity/SharedGravitySystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
private void OnThrowerImpulse(Entity<GravityAffectedComponent> entity, ref ThrowerImpulseEvent args)
{
- args.Push = true;
+ args.Push |= IsWeightless((entity.Owner, entity.Comp));
}
private void OnShooterImpulse(Entity<GravityAffectedComponent> entity, ref ShooterImpulseEvent args)
{
- args.Push = true;
+ args.Push |= IsWeightless((entity.Owner, entity.Comp));
}
}