* Syringe changes
* Fix
* Fix
* Fix
* Trying to rerun the tests because idk how
* revert self heal nerf
var actualDelay = MathF.Max(component.Delay, 1f);
- // Injections take 1 second longer per additional 5u
- actualDelay += (float) component.TransferAmount / component.Delay - 1;
+ // Injections take 0.5 seconds longer per additional 5u
+ actualDelay += (float) component.TransferAmount / component.Delay - 0.5f;
var isTarget = user != target;
// Check if the target is incapacitated or in combat mode and modify time accordingly.
if (_mobState.IsIncapacitated(target))
{
- actualDelay /= 2;
+ actualDelay /= 2.5f;
}
else if (_combat.IsInCombatMode(target))
{