_appearance.SetData(gunUid, TetherVisualsStatus.Key, false, appearance);
_appearance.SetData(gunUid, ToggleableLightVisuals.Enabled, false, appearance);
- RemCompDeferred<TetheredComponent>(component.Tethered.Value);
+ RemComp<TetheredComponent>(component.Tethered.Value);
_blocker.UpdateCanMove(component.Tethered.Value);
component.Tethered = null;
Dirty(component);
recipeUnlocks:
- TraversalDistorterMachineCircuitboard
-- type: technology
- id: GravityManipulation
- name: research-technology-gravity-manipulation
- icon:
- sprite: Objects/Weapons/Guns/Launchers/tether_gun.rsi
- state: base
- discipline: Experimental
- tier: 2
- cost: 7500
- recipeUnlocks:
- - WeaponTetherGun
-
- type: technology
id: MobileAnomalyTech
name: research-technology-mobile-anomaly-tech
- SuperCapacitorStockPart
- SuperMatterBinStockPart
- PicoManipulatorStockPart
+
+- type: technology
+ id: GravityManipulation
+ name: research-technology-gravity-manipulation
+ icon:
+ sprite: Objects/Weapons/Guns/Launchers/tether_gun.rsi
+ state: base
+ discipline: Experimental
+ tier: 3
+ cost: 10000
+ recipeUnlocks:
+ - WeaponTetherGun