using Content.Shared.Item;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Pulling.Systems;
+using Content.Shared.Movement.Systems;
using Content.Shared.Physics;
using Content.Shared.Players.RateLimiting;
using Content.Shared.Popups;
if (_transform.GetMapId(coordinates) != Transform(user).MapID)
return false;
- if (!HasComp<NoRotateOnInteractComponent>(user))
+ // Only rotate to face if they're not moving.
+ if (!HasComp<NoRotateOnInteractComponent>(user) && (!TryComp(user, out InputMoverComponent? mover) || (mover.HeldMoveButtons & MoveButtons.AnyDirection) == 0x0))
+ {
_rotateToFaceSystem.TryFaceCoordinates(user, _transform.ToMapCoordinates(coordinates).Position);
+ }
return true;
}