- MobUraniumCrab
- MobIronCrab
- MobQuartzCrab
+
+- type: entity
+ name: luminous person spawner
+ id: SpawnMobLuminousPerson
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: green
+ - state: luminous_person
+ sprite: Mobs/Elemental/living_light/luminous_person.rsi
+ - type: ConditionalSpawner
+ prototypes:
+ - MobLuminousPerson
+
+- type: entity
+ name: luminous object spawner
+ id: SpawnMobLuminousОbject
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: green
+ - state: luminous_object
+ sprite: Mobs/Elemental/living_light/luminous_object.rsi
+ - type: ConditionalSpawner
+ prototypes:
+ - MobLuminousОbject
+
+- type: entity
+ name: luminous entity spawner
+ id: SpawnMobLuminousEntity
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: green
+ - state: luminous_entity
+ sprite: Mobs/Elemental/living_light/luminous_entity.rsi
+ - type: ConditionalSpawner
+ prototypes:
+ - MobLuminousEntity
--- /dev/null
+- type: entity
+ id: MobLivingLight
+ parent: [ BaseMob, MobCombat ]
+ abstract: true
+ name: luminous person
+ description: A blinding figure of pure light, seemingly intangible.
+ components:
+ - type: HTN
+ rootTask:
+ task: SimpleRangedHostileCompound
+ blackboard:
+ NavClimb: !type:Bool
+ true
+ NavSmash: !type:Bool
+ true
+ - type: NpcFactionMember
+ factions:
+ - SimpleHostile
+ - type: MovementIgnoreGravity
+ - type: MovementSpeedModifier
+ baseWalkSpeed: 5.5
+ baseSprintSpeed: 5.5
+ - type: Sprite
+ drawdepth: Mobs
+ sprite: Mobs/Elemental/living_light/luminous_person.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: luminous_person
+ - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
+ state: glow
+ shader: unshaded
+ - type: MobState
+ - type: MobThresholds
+ thresholds:
+ 0: Alive
+ 100: Dead
+ - type: DamageStateVisuals
+ states:
+ Alive:
+ Base: luminous_person
+ BaseUnshaded: glow
+ Dead:
+ Base: dead
+ BaseUnshaded: dead_glow
+ - type: StatusEffects
+ allowed:
+ - Stun
+ - Corporeal
+ - Electrocution
+ - StaminaModifier
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PhysShapeCircle
+ radius: 0.35
+ density: 60
+ mask:
+ - MobMask
+ layer:
+ - Opaque
+ - type: Damageable
+ damageContainer: Inorganic
+ damageModifierSet: LivingLight
+ - type: PassiveDamage
+ allowedStates:
+ - Alive
+ damageCap: 20
+ damage:
+ types:
+ Heat: -0.2
+ - type: NoSlip
+ - type: ZombieImmune
+ - type: NameIdentifier
+ group: GenericNumber
+ - type: GhostTakeoverAvailable
+ - type: PointLight
+ color: "#e4de6c"
+ radius: 8
+ softness: 2
+ energy: 5
+ - type: FootstepModifier
+ footstepSoundCollection:
+ collection: FootstepBells
+ - type: Speech
+ speechVerb: Ghost
+ - type: Tag
+ tags:
+ - FootstepSound
+ - DoorBumpOpener
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Heat
+ damage: 150
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+
+- type: entity
+ id: MobLuminousPerson
+ parent: MobLivingLight
+ components:
+ - type: MeleeWeapon
+ damage:
+ types:
+ Heat: 16
+ animation: WeaponArcFist
+ - type: StaminaDamageOnHit
+ damage: 16
+
+- type: entity
+ id: MobLuminousОbject
+ parent: MobLivingLight
+ name: luminous object
+ description: A small glowing object that causes burns on the skin with its glow.
+ components:
+ - type: Sprite
+ sprite: Mobs/Elemental/living_light/luminous_object.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: luminous_object
+ - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
+ state: glow
+ shader: unshaded
+ - type: MobThresholds
+ thresholds:
+ 0: Alive
+ 50: Dead
+ - type: DamageStateVisuals
+ states:
+ Alive:
+ Base: luminous_object
+ BaseUnshaded: glow
+ Dead:
+ Base: dead
+ BaseUnshaded: dead_glow
+ - type: MeleeWeapon
+ damage:
+ types:
+ Heat: 8
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Heat
+ damage: 80
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+
+- type: entity
+ id: MobLuminousEntity
+ parent: MobLivingLight
+ name: luminous entity
+ description: A blinding translucent entity, the bright eye seems dangerous and scalding.
+ components:
+ - type: Sprite
+ sprite: Mobs/Elemental/living_light/luminous_entity.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: luminous_entity
+ - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
+ state: glow
+ shader: unshaded
+ - type: MobThresholds
+ thresholds:
+ 0: Alive
+ 60: Dead
+ - type: DamageStateVisuals
+ states:
+ Alive:
+ Base: luminous_entity
+ BaseUnshaded: glow
+ Dead:
+ Base: dead
+ BaseUnshaded: dead_glow
+ - type: MeleeWeapon
+ damage:
+ types:
+ Heat: 5
+ - type: HitscanBatteryAmmoProvider
+ proto: Pulse
+ fireCost: 140
+ - type: Battery
+ maxCharge: 1000
+ startingCharge: 1000
+ - type: BatterySelfRecharger
+ autoRecharge: true
+ autoRechargeRate: 50
+ - type: Gun
+ fireRate: 0.3
+ useKey: false
+ showExamineText: false
+ selectedMode: SemiAuto
+ availableModes:
+ - SemiAuto
+ soundGunshot:
+ path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
+ soundEmpty:
+ path: /Audio/Items/lighter_off.ogg
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTypeTrigger
+ damageType: Heat
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]