uplink-esword-double-name = Double Bladed Energy Sword
uplink-esword-double-desc = A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing. Makes a lot of noise when used or turned on.
+uplink-hypereutactic-blade-name = Hypereutactic Blade
+uplink-hypereutactic-blade-desc = A gigantic energy sword with power that matches its looks. Requires two hands. Slow and unwieldy, yet pretty adept at reflecting. Previously made infamous by an operative wearing a joy mask. You wouldn't want to see this coming at you down the hall!
+
uplink-edagger-name = Energy Dagger
uplink-edagger-desc = A small energy blade conveniently disguised in the form of a pen.
color: white
netsync: false
- type: Appearance
- - type: ToggleableLightVisuals
+ - type: ToggleableLightVisuals # Add support for multiple layers
spriteLayer: blade
inhandVisuals:
left:
reflectProb: .75
spread: 75
+# Item will look weird in handslot. Will need to adjust handstorage visuals in a future PR
+- type: entity
+ parent: EnergySwordDouble
+ id: HyperEutacticBlade
+ name: hypereutactic-blade
+ description: A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter.
+ components:
+ - type: MeleeWeapon
+ wideAnimationRotation: 180
+ attackRate: 0.8 #0.7 and below is too slow
+ angle: 100
+ range: 2.0
+ damage:
+ types:
+ Blunt: 4.5
+ - type: ItemToggleMeleeWeapon
+ activatedSoundOnSwing:
+ path: /Audio/Weapons/eblademiss.ogg
+ params:
+ volume: -3
+ variation: 0.250
+ activatedDamage:
+ types:
+ Slash: 20
+ Heat: 20
+ Structural: 20
+ - type: MeleeRequiresWield
+ - type: HeldSpeedModifier #slowdown is what balances this compared to a dsword
+ walkModifier: 0.6
+ sprintModifier: 0.6
+ - type: UseDelay
+ delay: 1.5
+ - type: Sprite
+ sprite: Objects/Weapons/Melee/hypereutactic_blade.rsi
+ layers:
+ - state: hypereutactic
+ - state: hypereutactic_blade
+ color: "#FFFFFF"
+ visible: false
+ shader: unshaded
+ map: [ "blade" ]
+ - state: hypereutactic_gem
+ color: "#FFFFFF"
+ visible: false
+ shader: unshaded
+ map: [ "gem" ]
+ - type: Item
+ size: Small
+ sprite: Objects/Weapons/Melee/hypereutactic_blade_inhands.rsi
+ - type: Reflect
+ reflectProb: 1.0
+ spread: 75
+
+# Borgs
- type: entity
suffix: One-Handed, For Borgs
parent: EnergySwordDouble
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Made by Toriate. Taken from Citadel Station at https://github.com/Citadel-Station-13/Citadel-Station-13",
+ "size": {
+ "x": 32,
+ "y": 64
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "hypereutactic"
+ },
+ {
+ "name": "hypereutactic_gem"
+ },
+ {
+ "name": "hypereutactic_blade"
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Made by Toriate. Taken from Citadel Station at https://github.com/Citadel-Station-13/Citadel-Station-13",
+ "size": {
+ "x": 64,
+ "y": 64
+ },
+ "states": [
+ {
+ "name": "inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "wielded-inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right-blade",
+ "directions": 4,
+ "delays": [
+ [
+ 0.2,
+ 0.2
+ ],
+ [
+ 0.2,
+ 0.2
+ ],
+ [
+ 0.2,
+ 0.2
+ ],
+ [
+ 0.2,
+ 0.2
+ ]
+ ]
+ },
+ {
+ "name": "inhand-right-gem",
+ "directions": 4
+ },
+ {
+ "name": "hypereutactic_right_reference",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "wielded-inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left-blade",
+ "directions": 4,
+ "delays": [
+ [
+ 0.2,
+ 0.2
+ ],
+ [
+ 0.2,
+ 0.2
+ ],
+ [
+ 0.2,
+ 0.2
+ ],
+ [
+ 0.2,
+ 0.2
+ ]
+ ]
+ },
+ {
+ "name": "inhand-left-gem",
+ "directions": 4
+ }
+ ]
+}