@@ -82,8+81,8 @@ public sealed class FultonSystem : SharedFultonSystem
}
sprite.NoRotation = true;
- var effectLayer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath("Objects/Tools/fulton_balloon.rsi"), "fulton_balloon"));
- sprite.LayerSetOffset(effectLayer, EffectOffset + new Vector2(0f, 0.5f));
+ var effectLayer = _sprite.AddLayer((animationEnt, sprite), new SpriteSpecifier.Rsi(new ResPath("Objects/Tools/fulton_balloon.rsi"), "fulton_balloon"));
+ _sprite.LayerSetOffset((animationEnt, sprite), effectLayer, EffectOffset + new Vector2(0f, 0.5f));
var despawn = AddComp<TimedDespawnComponent>(animationEnt);