var entityManager = args.EntityManager;
var uid = args.SolutionEntity;
- // This makes it so it doesn't affect things that are already sentient
- if (entityManager.HasComponent<MindContainerComponent>(uid))
- {
- return;
- }
-
- // This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
+ // Let affected entities speak normally to make this effect different from, say, the "random sentience" event
+ // This also works on entities that already have a mind
+ // We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
-
- // Monke talk. This makes cognizine a cure to AMIV's long term damage funnily enough, do with this information what you will.
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
- // This makes it so it doesn't add a ghost role to things that are already sentient
+ // Stops from adding a ghost role to things like people who already have a mind
if (entityManager.HasComponent<MindContainerComponent>(uid))
{
return;
}
- // No idea what anything past this point does
- if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole) ||
- entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
+ // Don't add a ghost role to things that already have ghost roles
+ if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
{
return;
}
ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
- entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
+ entityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
ghostRole.RoleName = entityData.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
}
-
-// Original code written by areitpog on GitHub in Issue #7666, then I (Interrobang01) copied it and used my nonexistant C# skills to try to make it work again.