private async void PopulateAttributions(BoxContainer attributionsContainer, int count)
{
- attributionsContainer.DisposeAllChildren();
+ attributionsContainer.RemoveAllChildren();
if (_attributions.Count == 0)
{
private void PopulateLicenses(BoxContainer licensesContainer)
{
+ licensesContainer.RemoveAllChildren();
+
foreach (var entry in CreditsManager.GetLicenses(_resourceManager).OrderBy(p => p.Name))
{
licensesContainer.AddChild(new Label
private void PopulatePatrons(BoxContainer patronsContainer)
{
+ patronsContainer.RemoveAllChildren();
+
var patrons = LoadPatrons();
// Do not show "become a patron" button on Steam builds
private void PopulateContributors(BoxContainer ss14ContributorsContainer)
{
+ ss14ContributorsContainer.RemoveAllChildren();
+
Button contributeButton;
ss14ContributorsContainer.AddChild(new BoxContainer