[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<ItemList.ItemListSelectedEventArgs>? OnItemSelected;
+ public event Action<string>? OnSearchChanged;
public VendingMachineMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
+ SearchBar.OnTextChanged += _ =>
+ {
+ OnSearchChanged?.Invoke(SearchBar.Text);
+ };
+
VendingContents.OnItemSelected += args =>
{
+ SearchBar.Text = string.Empty;
OnItemSelected?.Invoke(args);
};
}
/// Populates the list of available items on the vending machine interface
/// and sets icons based on their prototypes
/// </summary>
- public void Populate(List<VendingMachineInventoryEntry> inventory)
+ public void Populate(List<VendingMachineInventoryEntry> inventory, string? filter = null)
{
if (inventory.Count == 0)
{
VendingContents.Clear();
var outOfStockText = Loc.GetString("vending-machine-component-try-eject-out-of-stock");
VendingContents.AddItem(outOfStockText);
- SetSizeAfterUpdate(outOfStockText.Length);
+ SetSizeAfterUpdate(outOfStockText.Length, VendingContents.Count);
return;
}
var longestEntry = string.Empty;
var spriteSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
+ var filterCount = 0;
for (var i = 0; i < inventory.Count; i++)
{
var entry = inventory[i];
- var vendingItem = VendingContents[i];
+ var vendingItem = VendingContents[i - filterCount];
vendingItem.Text = string.Empty;
vendingItem.Icon = null;
icon = spriteSystem.GetPrototypeIcon(prototype).Default;
}
+ // search filter
+ if (!string.IsNullOrEmpty(filter) &&
+ !itemName.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
+ {
+ VendingContents.Remove(vendingItem);
+ filterCount++;
+ continue;
+ }
+
if (itemName.Length > longestEntry.Length)
longestEntry = itemName;
vendingItem.Icon = icon;
}
- SetSizeAfterUpdate(longestEntry.Length);
+ SetSizeAfterUpdate(longestEntry.Length, inventory.Count);
}
- private void SetSizeAfterUpdate(int longestEntryLength)
+ private void SetSizeAfterUpdate(int longestEntryLength, int contentCount)
{
SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 300),
- Math.Clamp(VendingContents.Count * 50, 150, 350));
+ Math.Clamp(contentCount * 50, 150, 350));
}
}
}