using Content.Server.Electrocution;
using Content.Server.Explosion.EntitySystems;
using Content.Server.GhostKick;
-using Content.Server.Medical;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Physics.Components;
using Content.Server.Pointing.Components;
using Content.Shared.Gravity;
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
+using Content.Shared.Medical;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
-using Content.Server.Medical;
+using Content.Shared.Medical;
namespace Content.Server.Destructible.Thresholds.Behaviors;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Ghost.Roles.Components;
-using Content.Server.Medical;
using Content.Server.Polymorph.Components;
using Content.Server.Polymorph.Systems;
using Content.Server.Speech.Components;
using Content.Shared.EntityEffects;
using Content.Shared.Flash;
using Content.Shared.Maps;
+using Content.Shared.Medical;
using Content.Shared.Mind.Components;
using Content.Shared.Popups;
using Content.Shared.Random;
+++ /dev/null
-using Content.Server.Body.Systems;
-using Content.Server.Fluids.EntitySystems;
-using Content.Server.Forensics;
-using Content.Server.Popups;
-using Content.Shared.Body.Components;
-using Content.Shared.Body.Systems;
-using Content.Shared.Chemistry.Components;
-using Content.Shared.Chemistry.EntitySystems;
-using Content.Shared.Chemistry.Reagent;
-using Content.Shared.IdentityManagement;
-using Content.Shared.Mobs.Systems;
-using Content.Shared.Movement.Systems;
-using Content.Shared.Nutrition.Components;
-using Content.Shared.Nutrition.EntitySystems;
-using Robust.Server.Audio;
-using Robust.Shared.Audio;
-using Robust.Shared.Prototypes;
-
-namespace Content.Server.Medical
-{
- public sealed class VomitSystem : EntitySystem
- {
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly AudioSystem _audio = default!;
- [Dependency] private readonly BloodstreamSystem _bloodstream = default!;
- [Dependency] private readonly BodySystem _body = default!;
- [Dependency] private readonly ForensicsSystem _forensics = default!;
- [Dependency] private readonly HungerSystem _hunger = default!;
- [Dependency] private readonly MobStateSystem _mobstate = default!;
- [Dependency] private readonly MovementModStatusSystem _movementMod = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly PuddleSystem _puddle = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
- [Dependency] private readonly ThirstSystem _thirst = default!;
-
- private static readonly ProtoId<SoundCollectionPrototype> VomitCollection = "Vomit";
-
- private readonly SoundSpecifier _vomitSound = new SoundCollectionSpecifier(VomitCollection,
- AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
-
- /// <summary>
- /// Make an entity vomit, if they have a stomach.
- /// </summary>
- public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = -40f, bool force = false)
- {
- // Main requirement: You have a stomach
- var stomachList = _body.GetBodyOrganEntityComps<StomachComponent>(uid);
- if (stomachList.Count == 0)
- return;
-
- // Vomit only if entity is alive
- // Ignore condition if force was set to true
- if (!force && _mobstate.IsDead(uid))
- return;
-
- // Vomiting makes you hungrier and thirstier
- if (TryComp<HungerComponent>(uid, out var hunger))
- _hunger.ModifyHunger(uid, hungerAdded, hunger);
-
- if (TryComp<ThirstComponent>(uid, out var thirst))
- _thirst.ModifyThirst(uid, thirst, thirstAdded);
-
- // It fully empties the stomach, this amount from the chem stream is relatively small
- var solutionSize = (MathF.Abs(thirstAdded) + MathF.Abs(hungerAdded)) / 6;
- // Apply a bit of slowdown
- _movementMod.TryUpdateMovementSpeedModDuration(uid, MovementModStatusSystem.VomitingSlowdown, TimeSpan.FromSeconds(solutionSize), 0.5f);
-
- // TODO: Need decals
- var solution = new Solution();
-
- // Empty the stomach out into it
- foreach (var stomach in stomachList)
- {
- if (_solutionContainer.ResolveSolution(stomach.Owner, StomachSystem.DefaultSolutionName, ref stomach.Comp1.Solution, out var sol))
- {
- solution.AddSolution(sol, _proto);
- sol.RemoveAllSolution();
- _solutionContainer.UpdateChemicals(stomach.Comp1.Solution.Value);
- }
- }
- // Adds a tiny amount of the chem stream from earlier along with vomit
- if (TryComp<BloodstreamComponent>(uid, out var bloodStream))
- {
- const float chemMultiplier = 0.1f;
-
- var vomitAmount = solutionSize;
-
- // Takes 10% of the chemicals removed from the chem stream
- if (_solutionContainer.ResolveSolution(uid, bloodStream.ChemicalSolutionName, ref bloodStream.ChemicalSolution))
- {
- var vomitChemstreamAmount = _solutionContainer.SplitSolution(bloodStream.ChemicalSolution.Value, vomitAmount);
- vomitChemstreamAmount.ScaleSolution(chemMultiplier);
- solution.AddSolution(vomitChemstreamAmount, _proto);
-
- vomitAmount -= (float)vomitChemstreamAmount.Volume;
- }
-
- // Makes a vomit solution the size of 90% of the chemicals removed from the chemstream
- solution.AddReagent(new ReagentId("Vomit", _bloodstream.GetEntityBloodData(uid)), vomitAmount); // TODO: Dehardcode vomit prototype
- }
-
- if (_puddle.TrySpillAt(uid, solution, out var puddle, false))
- {
- _forensics.TransferDna(puddle, uid, false);
- }
-
- // Force sound to play as spill doesn't work if solution is empty.
- _audio.PlayPvs(_vomitSound, uid);
- _popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
- }
- }
-}
--- /dev/null
+using Content.Shared.Body.Components;
+using Content.Shared.Body.Systems;
+using Content.Shared.Chemistry.Components;
+using Content.Shared.Chemistry.EntitySystems;
+using Content.Shared.Chemistry.Reagent;
+using Content.Shared.Fluids;
+using Content.Shared.Forensics.Systems;
+using Content.Shared.IdentityManagement;
+using Content.Shared.Mobs.Systems;
+using Content.Shared.Movement.Systems;
+using Content.Shared.Nutrition.Components;
+using Content.Shared.Nutrition.EntitySystems;
+using Content.Shared.Popups;
+using Robust.Shared.Audio;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Network;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Medical;
+
+public sealed class VomitSystem : EntitySystem
+{
+ [Dependency] private readonly INetManager _netManager = default!;
+ [Dependency] private readonly IPrototypeManager _proto = default!;
+ [Dependency] private readonly HungerSystem _hunger = default!;
+ [Dependency] private readonly MobStateSystem _mobState = default!;
+ [Dependency] private readonly MovementModStatusSystem _movementMod = default!;
+ [Dependency] private readonly ThirstSystem _thirst = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedBloodstreamSystem _bloodstream = default!;
+ [Dependency] private readonly SharedBodySystem _body = default!;
+ [Dependency] private readonly SharedForensicsSystem _forensics = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly SharedPuddleSystem _puddle = default!;
+ [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<BodyComponent, TryVomitEvent>(TryBodyVomitSolution);
+ }
+
+ private const float ChemMultiplier = 0.1f;
+
+ private static readonly ProtoId<SoundCollectionPrototype> VomitCollection = "Vomit";
+
+ private static readonly ProtoId<ReagentPrototype> VomitPrototype = "Vomit"; // TODO: Dehardcode vomit prototype
+
+ private readonly SoundSpecifier _vomitSound = new SoundCollectionSpecifier(VomitCollection,
+ AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
+
+ private void TryBodyVomitSolution(Entity<BodyComponent> ent, ref TryVomitEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ // Main requirement: You have a stomach
+ var stomachList = _body.GetBodyOrganEntityComps<StomachComponent>((ent, null));
+ if (stomachList.Count == 0)
+ return;
+
+ // Empty the stomach out into it
+ foreach (var stomach in stomachList)
+ {
+ if (_solutionContainer.ResolveSolution(stomach.Owner, StomachSystem.DefaultSolutionName, ref stomach.Comp1.Solution, out var sol))
+ _solutionContainer.TryTransferSolution(stomach.Comp1.Solution.Value, args.Sol, sol.AvailableVolume);
+ }
+
+ args.Handled = true;
+ }
+
+ /// <summary>
+ /// Make an entity vomit, if they have a stomach.
+ /// </summary>
+ public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = -40f, bool force = false)
+ {
+ // Vomit only if entity is alive
+ // Ignore condition if force was set to true
+ if (!force && _mobState.IsDead(uid))
+ return;
+
+ // TODO: Need decals
+ var solution = new Solution();
+
+ var ev = new TryVomitEvent(solution, force);
+ RaiseLocalEvent(uid, ref ev);
+
+ if (!ev.Handled)
+ return;
+
+ // Vomiting makes you hungrier and thirstier
+ if (TryComp<HungerComponent>(uid, out var hunger))
+ _hunger.ModifyHunger(uid, hungerAdded, hunger);
+
+ if (TryComp<ThirstComponent>(uid, out var thirst))
+ _thirst.ModifyThirst(uid, thirst, thirstAdded);
+
+ // It fully empties the stomach, this amount from the chem stream is relatively small
+ var solutionSize = (MathF.Abs(thirstAdded) + MathF.Abs(hungerAdded)) / 6;
+
+ // Apply a bit of slowdown
+ _movementMod.TryUpdateMovementSpeedModDuration(uid, MovementModStatusSystem.VomitingSlowdown, TimeSpan.FromSeconds(solutionSize), 0.5f);
+
+ // Adds a tiny amount of the chem stream from earlier along with vomit
+ if (TryComp<BloodstreamComponent>(uid, out var bloodStream))
+ {
+ var vomitAmount = solutionSize;
+
+ // Takes 10% of the chemicals removed from the chem stream
+ if (_solutionContainer.ResolveSolution(uid, bloodStream.ChemicalSolutionName, ref bloodStream.ChemicalSolution))
+ {
+ var vomitChemstreamAmount = _solutionContainer.SplitSolution(bloodStream.ChemicalSolution.Value, vomitAmount);
+ vomitChemstreamAmount.ScaleSolution(ChemMultiplier);
+ solution.AddSolution(vomitChemstreamAmount, _proto);
+
+ vomitAmount -= (float)vomitChemstreamAmount.Volume;
+ }
+
+ // Makes a vomit solution the size of 90% of the chemicals removed from the chemstream
+ solution.AddReagent(new ReagentId(VomitPrototype, _bloodstream.GetEntityBloodData(uid)), vomitAmount);
+ }
+
+ if (_puddle.TrySpillAt(uid, solution, out var puddle, false))
+ {
+ _forensics.TransferDna(puddle, uid, false);
+ }
+
+
+ if (!_netManager.IsServer)
+ return;
+
+ // Force sound to play as spill doesn't work if solution is empty.
+ _audio.PlayPvs(_vomitSound, uid);
+ _popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
+ }
+}
+
+[ByRefEvent]
+public record struct TryVomitEvent(Solution Sol, bool Forced = false, bool Handled = false);