meta:
format: 7
category: Grid
- engineVersion: 268.0.0
+ engineVersion: 270.1.0
forkId: ""
forkVersion: ""
- time: 12/20/2025 12:50:17
- entityCount: 581
+ time: 01/16/2026 03:06:16
+ entityCount: 591
maps: []
grids:
- 1
- type: GasTileOverlay
- type: RadiationGridResistance
- type: ExplosionAirtightGrid
+ - type: TileHistory
+ chunkHistory: {}
- proto: AirlockGlassShuttleXenoborgLocked
entities:
- uid: 107
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
- proto: CableHV
entities:
- uid: 139
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
- proto: CableMV
entities:
- uid: 149
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
- proto: CableTerminal
entities:
- uid: 138
showEnts: False
occludes: True
ents:
- - 339
+ - 455
+ - 453
+ - 370
+ - 340
+ - 346
- 341
- - 343
+ - 344
- 342
+ - 456
+ - 586
+ - 587
+ - 588
+ - 589
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- - 344
- - 340
- - 346
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+ - 591
paper_label: !type:ContainerSlot
showEnts: False
occludes: True
parent: 1
- proto: SheetGlass
entities:
- - uid: 341
+ - uid: 586
components:
- type: Transform
parent: 425
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
+ - uid: 589
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
- proto: SheetPlasteel
entities:
+ - uid: 340
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
- uid: 342
components:
- type: Transform
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
- proto: SheetPlastic
entities:
+ - uid: 341
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
- uid: 344
components:
- type: Transform
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
- proto: SheetSteel
entities:
- - uid: 340
+ - uid: 346
components:
- type: Transform
parent: 425
- type: Physics
canCollide: False
- type: InsideEntityStorage
- - uid: 346
+ storage: 425
+ - uid: 370
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 453
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 455
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 456
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 587
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 588
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 590
+ components:
+ - type: Transform
+ parent: 425
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+ storage: 425
+ - uid: 591
components:
- type: Transform
parent: 425
- type: Physics
canCollide: False
- type: InsideEntityStorage
+ storage: 425
- proto: SignalButton
entities:
- uid: 584
<GuideEntityEmbed Entity="XenoborgModuleSuperCloakDevice" Caption="cloaking device xenoborg module"/>
</Box>
- ## Preparation
- Before launching an attack, each xenoborg will need to aid the mothership in collection materials to create empty xenoborgs. Before FTLing near the station, make sure the IFF is off. This can be done in any way but will require teamwork to ensure speed. The safest way to collect materials is from space debris, where scrap and refined materials can be harvested and given to the Mothership Core. Once enough materials are collected, the Xenoborgs then must try to collect sentient brains without being detected. The longer the threat is unknown, the more dangerous the xenoborgs become.
+ ## Preparation and Tactics
+ Before FTLing near the station, make sure the IFF is off.
+ Before launching an attack, xenoborgs should discuss strategy and decide which targets to strike first.
+ Xenoborgs should try to collect sentient brains without being detected. The longer the threat is unknown, the more dangerous the xenoborgs become.
## Mothership and Xenoborg lawsets
The Mothership and Xenoborgs have unique laws that define their purpose to self replicate and protect the Mothership.