id: Card
coefficients:
Slash: 2.0
- Piercing: 0.1 # Holes easily poked through, but do little to structural integrity
+ Piercing: 0.1 # Holes easily poked through, but do little to structural integrity
Heat: 3.0
- type: damageModifierSet
Poison: 0.0
Radiation: 0.0
-# immune to everything except physical and heat damage
+# immune to everything except physical and heat damage; vulnerable to holy damage because they're undead, but not as vulnerable as a ghost or demon would be
- type: damageModifierSet
id: Skeleton
coefficients:
Asphyxiation: 0.0
Bloodloss: 0.0
Cellular: 0.0
+ Holy: 0.5
flatReductions:
Blunt: 5
requiredLegs: 2
gibSound: /Audio/Effects/bone_rattle.ogg
- type: Damageable
- damageContainer: Biological
- damageModifierSet: Skeleton
+ damageContainer: BiologicalMetaphysical # Allows them to take Holy damage
+ damageModifierSet: Skeleton # If we get non-Holy metaphysical damage types in the future, the Skeleton set might need to be adjusted to provide immunity to them (depends on what exactly the new types are)
- type: DamageVisuals
damageOverlayGroups:
Brute:
effects: # TODO: when magic is around - make a milk transformation to a skeleton monster
- !type:HealthChange
damage:
- groups:
- Burn: -1 # healing obviously up to discussion
- Brute: -0.75 # these groups are the only 2 possible ways to damage a skeleton
+ groups: # these groups are the only 3 possible ways to damage a skeleton. numerical values obviously up to discussion
+ Burn: -1
+ Brute: -0.75
+ Metaphysical: -2 # Gameplay: skeletons need some way to heal holy damage. Lore: milk is an unholy liquid that shuns the light of god. (/j)
- !type:PopupMessage
type: Local
visualType: Large