using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
+using Content.Shared.Interaction.Events;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
+using Content.Shared.PowerCell;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
+using Robust.Shared.Containers;
using Robust.Shared.Player;
+using Robust.Shared.Timing;
-namespace Content.Server.Medical
+namespace Content.Server.Medical;
+
+public sealed class HealthAnalyzerSystem : EntitySystem
{
- public sealed class HealthAnalyzerSystem : EntitySystem
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly PowerCellSystem _cell = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
+ [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
+ [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
+ [Dependency] private readonly TransformSystem _transformSystem = default!;
+
+ public override void Initialize()
{
- [Dependency] private readonly PowerCellSystem _cell = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
- [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
- [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
+ SubscribeLocalEvent<HealthAnalyzerComponent, EntityUnpausedEvent>(OnEntityUnpaused);
+ SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
+ SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
+ SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
+ SubscribeLocalEvent<HealthAnalyzerComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
+ SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
+ }
- public override void Initialize()
+ public override void Update(float frameTime)
+ {
+ var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
+ while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
{
- base.Initialize();
- SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
- SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
- }
+ //Update rate limited to 1 second
+ if (component.NextUpdate > _timing.CurTime)
+ continue;
- private void OnAfterInteract(Entity<HealthAnalyzerComponent> entity, ref AfterInteractEvent args)
- {
- if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasActivatableCharge(entity.Owner, user: args.User))
- return;
+ if (component.ScannedEntity is not {} patient)
+ continue;
- _audio.PlayPvs(entity.Comp.ScanningBeginSound, entity);
+ component.NextUpdate = _timing.CurTime + component.UpdateInterval;
- _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, TimeSpan.FromSeconds(entity.Comp.ScanDelay), new HealthAnalyzerDoAfterEvent(), entity.Owner, target: args.Target, used: entity.Owner)
+ //Get distance between health analyzer and the scanned entity
+ var patientCoordinates = Transform(patient).Coordinates;
+ if (!patientCoordinates.InRange(EntityManager, _transformSystem, transform.Coordinates, component.MaxScanRange))
{
- BreakOnTargetMove = true,
- BreakOnUserMove = true,
- NeedHand = true
- });
+ //Range too far, disable updates
+ StopAnalyzingEntity((uid, component), patient);
+ continue;
+ }
+
+ UpdateScannedUser(uid, patient, true);
}
+ }
- private void OnDoAfter(Entity<HealthAnalyzerComponent> entity, ref HealthAnalyzerDoAfterEvent args)
- {
- if (args.Handled || args.Cancelled || args.Target == null || !_cell.TryUseActivatableCharge(entity.Owner, user: args.User))
- return;
+ private void OnEntityUnpaused(Entity<HealthAnalyzerComponent> ent, ref EntityUnpausedEvent args)
+ {
+ ent.Comp.NextUpdate += args.PausedTime;
+ }
- _audio.PlayPvs(entity.Comp.ScanningEndSound, args.User);
+ /// <summary>
+ /// Trigger the doafter for scanning
+ /// </summary>
+ private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
+ {
+ if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid, user: args.User))
+ return;
- UpdateScannedUser(entity, args.User, args.Target.Value, entity.Comp);
- args.Handled = true;
- }
+ _audio.PlayPvs(uid.Comp.ScanningBeginSound, uid);
- private void OpenUserInterface(EntityUid user, EntityUid analyzer)
+ _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
- if (!TryComp<ActorComponent>(user, out var actor) || !_uiSystem.TryGetUi(analyzer, HealthAnalyzerUiKey.Key, out var ui))
- return;
+ BreakOnTargetMove = true,
+ BreakOnUserMove = true,
+ NeedHand = true
+ });
+ }
- _uiSystem.OpenUi(ui ,actor.PlayerSession);
- }
+ private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
+ {
+ if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid, user: args.User))
+ return;
- public void UpdateScannedUser(EntityUid uid, EntityUid user, EntityUid? target, HealthAnalyzerComponent? healthAnalyzer)
- {
- if (!Resolve(uid, ref healthAnalyzer))
- return;
-
- if (target == null || !_uiSystem.TryGetUi(uid, HealthAnalyzerUiKey.Key, out var ui))
- return;
-
- if (!HasComp<DamageableComponent>(target))
- return;
-
- float bodyTemperature;
- if (TryComp<TemperatureComponent>(target, out var temp))
- bodyTemperature = temp.CurrentTemperature;
- else
- bodyTemperature = float.NaN;
-
- float bloodAmount;
- if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
- _solutionContainerSystem.ResolveSolution(target.Value, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
- bloodAmount = bloodSolution.FillFraction;
- else
- bloodAmount = float.NaN;
-
- OpenUserInterface(user, uid);
-
- _uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(
- GetNetEntity(target),
- bodyTemperature,
- bloodAmount
- ));
- }
+ _audio.PlayPvs(uid.Comp.ScanningEndSound, uid);
+
+ OpenUserInterface(args.User, uid);
+ BeginAnalyzingEntity(uid, args.Target.Value);
+ args.Handled = true;
+ }
+
+ /// <summary>
+ /// Turn off when placed into a storage item or moved between slots/hands
+ /// </summary>
+ private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
+ {
+ if (uid.Comp.ScannedEntity is { } patient)
+ StopAnalyzingEntity(uid, patient);
+ }
+
+ /// <summary>
+ /// Disable continuous updates once battery is dead
+ /// </summary>
+ private void OnPowerCellSlotEmpty(Entity<HealthAnalyzerComponent> uid, ref PowerCellSlotEmptyEvent args)
+ {
+ if (uid.Comp.ScannedEntity is { } patient)
+ StopAnalyzingEntity(uid, patient);
+ }
+
+ /// <summary>
+ /// Turn off the analyser when dropped
+ /// </summary>
+ private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
+ {
+ if (uid.Comp.ScannedEntity is { } patient)
+ StopAnalyzingEntity(uid, patient);
+ }
+
+ private void OpenUserInterface(EntityUid user, EntityUid analyzer)
+ {
+ if (!TryComp<ActorComponent>(user, out var actor) || !_uiSystem.TryGetUi(analyzer, HealthAnalyzerUiKey.Key, out var ui))
+ return;
+
+ _uiSystem.OpenUi(ui, actor.PlayerSession);
+ }
+
+ /// <summary>
+ /// Mark the entity as having its health analyzed, and link the analyzer to it
+ /// </summary>
+ /// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
+ /// <param name="target">The entity to start analyzing</param>
+ private void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
+ {
+ //Link the health analyzer to the scanned entity
+ healthAnalyzer.Comp.ScannedEntity = target;
+
+ _cell.SetPowerCellDrawEnabled(healthAnalyzer, true);
+
+ UpdateScannedUser(healthAnalyzer, target, true);
+ }
+
+ /// <summary>
+ /// Remove the analyzer from the active list, and remove the component if it has no active analyzers
+ /// </summary>
+ /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
+ /// <param name="target">The entity to analyze</param>
+ private void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
+ {
+ //Unlink the analyzer
+ healthAnalyzer.Comp.ScannedEntity = null;
+
+ _cell.SetPowerCellDrawEnabled(target, false);
+
+ UpdateScannedUser(healthAnalyzer, target, false);
+ }
+
+ /// <summary>
+ /// Send an update for the target to the healthAnalyzer
+ /// </summary>
+ /// <param name="healthAnalyzer">The health analyzer</param>
+ /// <param name="target">The entity being scanned</param>
+ /// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
+ public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode)
+ {
+ if (!_uiSystem.TryGetUi(healthAnalyzer, HealthAnalyzerUiKey.Key, out var ui))
+ return;
+
+ if (!HasComp<DamageableComponent>(target))
+ return;
+
+ var bodyTemperature = float.NaN;
+
+ if (TryComp<TemperatureComponent>(target, out var temp))
+ bodyTemperature = temp.CurrentTemperature;
+
+ var bloodAmount = float.NaN;
+
+ if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
+ _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
+ bloodAmount = bloodSolution.FillFraction;
+
+ _uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(
+ GetNetEntity(target),
+ bodyTemperature,
+ bloodAmount,
+ scanMode
+ ));
}
}