using Content.Shared.Inventory;
using Content.Shared.Jittering;
using Content.Shared.Maps;
+using Content.Shared.Mobs;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Speech.EntitySystems;
private const string DamageType = "Shock";
// Yes, this is absurdly small for a reason.
- private const float ElectrifiedDamagePerWatt = 0.0015f;
+ private const float ElectrifiedScalePerWatt = 1E-6f;
private const float RecursiveDamageMultiplier = 0.75f;
private const float RecursiveTimeMultiplier = 0.8f;
var timePassed = Math.Min(frameTime, electrocution.TimeLeft);
electrocution.TimeLeft -= timePassed;
- electrocution.AccumulatedDamage += consumer.ReceivedPower * ElectrifiedDamagePerWatt * timePassed;
+ electrocution.AccumulatedDamage += electrocution.BaseDamage * (consumer.ReceivedPower / consumer.DrawRate) * timePassed;
if (!MathHelper.CloseTo(electrocution.TimeLeft, 0))
continue;
if (actual != null)
{
_adminLogger.Add(LogType.Electrocution,
- $"{ToPrettyString(electrocution.Electrocuting):entity} received {actual.Total:damage} powered electrocution damage from {ToPrettyString(electrocution.Source):source}");
+ $"{ToPrettyString(electrocution.Electrocuting):entity} received {actual.GetTotal():damage} powered electrocution damage from {ToPrettyString(electrocution.Source):source}");
}
}
QueueDel(uid);
}
var node = PoweredNode(uid, electrified, nodeContainer);
- if (node == null)
+ if (node?.NodeGroup is not IBasePowerNet powerNet)
return false;
- var (damageMult, timeMult) = node.NodeGroupID switch
- {
- NodeGroupID.HVPower => (electrified.HighVoltageDamageMultiplier, electrified.HighVoltageTimeMultiplier),
- NodeGroupID.MVPower => (electrified.MediumVoltageDamageMultiplier, electrified.MediumVoltageTimeMultiplier),
- _ => (1f, 1f)
- };
+ var net = powerNet.NetworkNode;
+ var supp = net.LastCombinedSupply;
+
+ if (supp <= 0f)
+ return false;
+
+ // Initial damage scales off of the available supply on the principle that the victim has shorted the entire powernet through their body.
+ var damageScale = supp * ElectrifiedScalePerWatt;
{
var lastRet = true;
entity,
uid,
node,
- (int) (electrified.ShockDamage * MathF.Pow(RecursiveDamageMultiplier, depth) * damageMult),
- TimeSpan.FromSeconds(electrified.ShockTime * MathF.Pow(RecursiveTimeMultiplier, depth) * timeMult),
+ (int) (electrified.ShockDamage * damageScale * MathF.Pow(RecursiveDamageMultiplier, depth)),
+ TimeSpan.FromSeconds(electrified.ShockTime * MathF.Min(1f + MathF.Log2(1f + damageScale), 3f) * MathF.Pow(RecursiveTimeMultiplier, depth)),
true,
electrified.SiemensCoefficient);
}
}
}
- /// <inheritdoc/>
- public override bool TryDoElectrocution(
- EntityUid uid, EntityUid? sourceUid, int shockDamage, TimeSpan time, bool refresh, float siemensCoefficient = 1f,
- StatusEffectsComponent? statusEffects = null, bool ignoreInsulation = false)
- {
- if (!DoCommonElectrocutionAttempt(uid, sourceUid, ref siemensCoefficient, ignoreInsulation)
- || !DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects))
- return false;
+ /// <inheritdoc/>
+ public override bool TryDoElectrocution(
+ EntityUid uid, EntityUid? sourceUid, int shockDamage, TimeSpan time, bool refresh, float siemensCoefficient = 1f,
+ StatusEffectsComponent? statusEffects = null, bool ignoreInsulation = false)
+ {
+ if (!DoCommonElectrocutionAttempt(uid, sourceUid, ref siemensCoefficient, ignoreInsulation)
+ || !DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects))
+ return false;
- RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient), true);
- return true;
- }
+ RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient), true);
+ return true;
+ }
private bool TryDoElectrocutionPowered(
EntityUid uid,
if (!DoCommonElectrocutionAttempt(uid, sourceUid, ref siemensCoefficient))
return false;
+ if (!DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects))
+ return false;
+
// Coefficient needs to be higher than this to do a powered electrocution!
if (siemensCoefficient <= 0.5f)
- return DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects);
-
- if (!DoCommonElectrocution(uid, sourceUid, null, time, refresh, siemensCoefficient, statusEffects))
- return false;
+ return true;
if (!Resolve(sourceUid, ref sourceTransform)) // This shouldn't really happen, but just in case...
return true;
if (actual != null)
{
_adminLogger.Add(LogType.Electrocution,
- $"{ToPrettyString(uid):entity} received {actual.Total:damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
+ $"{ToPrettyString(uid):entity} received {actual.GetTotal():damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
}
}