]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Remove obsolete VisibilitySystem functions (#28610)
authorPlykiya <58439124+Plykiya@users.noreply.github.com>
Wed, 5 Jun 2024 07:04:31 +0000 (00:04 -0700)
committerGitHub <noreply@github.com>
Wed, 5 Jun 2024 07:04:31 +0000 (17:04 +1000)
Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>
Content.Server/Ghost/GhostSystem.cs
Content.Server/Pointing/EntitySystems/PointingSystem.cs
Content.Server/Revenant/EntitySystems/CorporealSystem.cs
Content.Server/Revenant/EntitySystems/RevenantSystem.cs

index 1a411f13a05f1a5b3994ae3ddaf58acf2bb621bd..dce80a450fd58d6685d46ad6e566347a6ed9a9ef 100644 (file)
@@ -154,8 +154,8 @@ namespace Content.Server.Ghost
 
             if (_ticker.RunLevel != GameRunLevel.PostRound)
             {
-                _visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
-                _visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
+                _visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
+                _visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
                 _visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
             }
 
@@ -174,8 +174,8 @@ namespace Content.Server.Ghost
             // Entity can't be seen by ghosts anymore.
             if (TryComp(uid, out VisibilityComponent? visibility))
             {
-                _visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
-                _visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
+                _visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
+                _visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
                 _visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
             }
 
@@ -382,13 +382,13 @@ namespace Content.Server.Ghost
             {
                 if (visible)
                 {
-                    _visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
-                    _visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
+                    _visibilitySystem.AddLayer((uid, vis), (int) VisibilityFlags.Normal, false);
+                    _visibilitySystem.RemoveLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
                 }
                 else
                 {
-                    _visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
-                    _visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
+                    _visibilitySystem.AddLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
+                    _visibilitySystem.RemoveLayer((uid, vis), (int) VisibilityFlags.Normal, false);
                 }
                 _visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
             }
index 960c8dc28aa52eaa601c0e60cb8f2821db255b64..9dc3b5e1e67e829ab2b6f166e4d34637f9f8453c 100644 (file)
@@ -174,7 +174,7 @@ namespace Content.Server.Pointing.EntitySystems
             {
                 var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
                 layer = playerVisibility.Layer;
-                _visibilitySystem.SetLayer(arrow, arrowVisibility, layer);
+                _visibilitySystem.SetLayer((arrow, arrowVisibility), (ushort) layer);
             }
 
             // Get players that are in range and whose visibility layer matches the arrow's.
index 1d43cb3ac85134860682f60e62a810a8266c9d14..5f31a2f280a5a6dc752c2d92f2a7dab34103d4cd 100644 (file)
@@ -1,4 +1,4 @@
-using Content.Server.GameTicking;
+using Content.Server.GameTicking;
 using Content.Shared.Eye;
 using Content.Shared.Revenant.Components;
 using Content.Shared.Revenant.EntitySystems;
@@ -17,8 +17,8 @@ public sealed class CorporealSystem : SharedCorporealSystem
 
         if (TryComp<VisibilityComponent>(uid, out var visibility))
         {
-            _visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
-            _visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
+            _visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
+            _visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
             _visibilitySystem.RefreshVisibility(uid, visibility);
         }
     }
@@ -29,8 +29,8 @@ public sealed class CorporealSystem : SharedCorporealSystem
 
         if (TryComp<VisibilityComponent>(uid, out var visibility) && _ticker.RunLevel != GameRunLevel.PostRound)
         {
-            _visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
-            _visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
+            _visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
+            _visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
             _visibilitySystem.RefreshVisibility(uid, visibility);
         }
     }
index a05105662d4d6062cae3d9bbcf72c432ab5fa65b..fa4f6db240c2b677cbf4b5f36de54f26cb29ac55 100644 (file)
@@ -78,8 +78,8 @@ public sealed partial class RevenantSystem : EntitySystem
 
         if (_ticker.RunLevel == GameRunLevel.PostRound && TryComp<VisibilityComponent>(uid, out var visibility))
         {
-            _visibility.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
-            _visibility.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
+            _visibility.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
+            _visibility.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
             _visibility.RefreshVisibility(uid, visibility);
         }
 
@@ -192,13 +192,13 @@ public sealed partial class RevenantSystem : EntitySystem
         {
             if (visible)
             {
-                _visibility.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
-                _visibility.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
+                _visibility.AddLayer((uid, vis), (int) VisibilityFlags.Normal, false);
+                _visibility.RemoveLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
             }
             else
             {
-                _visibility.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
-                _visibility.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
+                _visibility.AddLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
+                _visibility.RemoveLayer((uid, vis), (int) VisibilityFlags.Normal, false);
             }
             _visibility.RefreshVisibility(uid, vis);
         }