_atmosSys.Merge(ev.Gas, outGas);
}
+ /// <summary>
+ /// Returns true if the entity is above their SuffocationThreshold and alive.
+ /// </summary>
+ public bool IsBreathing(Entity<RespiratorComponent?> ent)
+ {
+ if (_mobState.IsIncapacitated(ent))
+ return false;
+
+ if (!Resolve(ent, ref ent.Comp))
+ return false;
+
+ return (ent.Comp.Saturation > ent.Comp.SuffocationThreshold);
+ }
+
/// <summary>
/// Check whether or not an entity can metabolize inhaled air without suffocating or taking damage (i.e., no toxic
/// gasses).
--- /dev/null
+using Content.Server.Body.Components;
+using Content.Server.Body.Systems;
+using Content.Shared.EntityEffects;
+using Robust.Shared.Prototypes;
+
+namespace Content.Server.EntityEffects.EffectConditions;
+
+/// <summary>
+/// Condition for if the entity is successfully breathing.
+/// </summary>
+public sealed partial class Breathing : EntityEffectCondition
+{
+ /// <summary>
+ /// If true, the entity must not have trouble breathing to pass.
+ /// </summary>
+ [DataField]
+ public bool IsBreathing = true;
+
+ public override bool Condition(EntityEffectBaseArgs args)
+ {
+ if (!args.EntityManager.TryGetComponent(args.TargetEntity, out RespiratorComponent? respiratorComp))
+ return !IsBreathing; // They do not breathe.
+
+ var breathingState = args.EntityManager.System<RespiratorSystem>().IsBreathing((args.TargetEntity, respiratorComp));
+ return IsBreathing == breathingState;
+ }
+
+ public override string GuidebookExplanation(IPrototypeManager prototype)
+ {
+ return Loc.GetString("reagent-effect-condition-guidebook-breathing",
+ ("isBreathing", IsBreathing));
+ }
+}
--- /dev/null
+using Content.Shared.Body.Components;
+using Content.Shared.EntityEffects;
+using Robust.Shared.Prototypes;
+
+namespace Content.Server.EntityEffects.EffectConditions;
+
+/// <summary>
+/// Condition for if the entity is or isn't wearing internals.
+/// </summary>
+public sealed partial class Internals : EntityEffectCondition
+{
+ /// <summary>
+ /// To pass, the entity's internals must have this same state.
+ /// </summary>
+ [DataField]
+ public bool UsingInternals = true;
+
+ public override bool Condition(EntityEffectBaseArgs args)
+ {
+ if (!args.EntityManager.TryGetComponent(args.TargetEntity, out InternalsComponent? internalsComp))
+ return !UsingInternals; // They have no internals to wear.
+
+ var internalsState = internalsComp.GasTankEntity == null;
+ return UsingInternals == internalsState;
+ }
+
+ public override string GuidebookExplanation(IPrototypeManager prototype)
+ {
+ return Loc.GetString("reagent-effect-condition-guidebook-internals", ("usingInternals", UsingInternals));
+ }
+}
namespace Content.Server.EntityEffects.Effects;
/// <summary>
-/// Tries to force someone to emote (scream, laugh, etc). Still respects whitelists/blacklists and other limits of the specified emote unless forced.
+/// Tries to force someone to emote (scream, laugh, etc). Still respects whitelists/blacklists and other limits unless specially forced.
/// </summary>
[UsedImplicitly]
public sealed partial class Emote : EntityEffect
{
- [DataField("emote", customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
- public string? EmoteId;
-
+ /// <summary>
+ /// The emote the entity will preform.
+ /// </summary>
+ [DataField("emote", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
+ public string EmoteId;
+
+ /// <summary>
+ /// If the emote should be recorded in chat.
+ /// </summary>
[DataField]
public bool ShowInChat;
+ /// <summary>
+ /// If the forced emote will be listed in the guidebook.
+ /// </summary>
+ [DataField]
+ public bool ShowInGuidebook;
+
+ /// <summary>
+ /// If true, the entity will preform the emote even if they normally can't.
+ /// </summary>
[DataField]
public bool Force = false;
- // JUSTIFICATION: Emoting is flavor, so same reason popup messages are not in here.
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => null;
+ {
+ if (!ShowInGuidebook)
+ return null; // JUSTIFICATION: Emoting is mostly flavor, so same reason popup messages are not in here.
+
+ return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", EmoteId));
+ }
public override void Effect(EntityEffectBaseArgs args)
{
- if (EmoteId == null)
- return;
-
var chatSys = args.EntityManager.System<ChatSystem>();
if (ShowInChat)
chatSys.TryEmoteWithChat(args.TargetEntity, EmoteId, ChatTransmitRange.GhostRangeLimit, forceEmote: Force);
else
chatSys.TryEmoteWithoutChat(args.TargetEntity, EmoteId);
-
}
}
} the tag {$tag}
reagent-effect-condition-guidebook-this-reagent = this reagent
+
+reagent-effect-condition-guidebook-breathing =
+ the metabolizer is { $isBreathing ->
+ [true] breathing normally
+ *[false] suffocating
+ }
+
+reagent-effect-condition-guidebook-internals =
+ the metabolizer is { $usingInternals ->
+ [true] using internals
+ *[false] breathing atmospheric air
+ }
*[other] electrocute
} the metabolizer for {NATURALFIXED($time, 3)} {MANY("second", $time)}
+reagent-effect-guidebook-emote =
+ { $chance ->
+ [1] Will force
+ *[other] force
+ } the metabolizer to [bold][color=white]{$emote}[/color][/bold]
+
reagent-effect-guidebook-extinguish-reaction =
{ $chance ->
[1] Extinguishes
flavor: peppery
color: black
recognizable: true
+ metabolisms:
+ Food:
+ effects:
+ - !type:Emote
+ emote: Cough
+ showInChat: true
+ showInGuidebook: true
+ probability: 0.05
+ reactiveEffects:
+ Acidic:
+ methods: [ Touch ]
+ effects:
+ - !type:Emote
+ emote: Cough
+ showInGuidebook: true
+ conditions:
+ - !type:Breathing
+ - !type:Internals
+ usingInternals: false
- type: reagent
id: Vinegar
effects:
- !type:Emote
emote: Laugh
+ showInGuidebook: true
probability: 0.3
- !type:PopupMessage
type: Local
- !type:Emote
emote: Weh
showInChat: true
+ showInGuidebook: true
force: true
probability: 0.5
- !type:Polymorph
- !type:Emote
emote: Hew
showInChat: true
+ showInGuidebook: true
force: true
probability: 0.5
- !type:Polymorph
- !type:Emote
emote: Honk
showInChat: true
+ showInGuidebook: true
force: true
probability: 0.2
- !type:HealthChange