* Initial commit
Add Ian's backpack
* Fixed inhand sprites
* Add fill to HoP Locker
Added Ian's 50% probability chance to spawn Ian's backpack in HoP locker
- id: RubberStampHop
- id: BoxEncryptionKeyPassenger
- id: BoxEncryptionKeyService
+ - id: ClothingBackpackIan
+ prob: 0.5
- type: entity
id: LockerChiefEngineerFilled
storageOpenSound:
collection: BikeHorn
+- type: entity
+ parent: ClothingBackpack
+ id: ClothingBackpackIan
+ name: Ian's backpack
+ description: Sometimes he wears it.
+ components:
+ - type: Sprite
+ sprite: Clothing/Back/Backpacks/ian.rsi
+ - type: Storage
+ storageOpenSound:
+ collection: IanBark
+
- type: entity
parent: ClothingBackpack
id: ClothingBackpackSecurity
--- /dev/null
+- type: soundCollection
+ id: IanBark
+ files:
+ - /Audio/Animals/small_dog_bark_happy.ogg
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Made by RobbyTheFish(github) for ss14.",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-BACKPACK",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}