* Fix spray nozzle
* what
* no
-using System.Diagnostics.CodeAnalysis;
+using System.Diagnostics.CodeAnalysis;
using Content.Shared.Inventory;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
while (enumerator.NextItem(out var item))
{
- if (component.ProviderWhitelist == null || component.ProviderWhitelist.IsValid(item, EntityManager))
+ if (component.ProviderWhitelist == null || !component.ProviderWhitelist.IsValid(item, EntityManager))
continue;
slotEntity = item;