using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
-using Content.Server.Maps;
+using Content.Shared.Maps;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.EntitySerialization.Systems;
using YamlDotNet.RepresentationModel;
using Content.Server.Administration.Systems;
using Content.Server.GameTicking;
-using Content.Server.Maps;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Spawners.Components;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
+using Content.Shared.Maps;
using Content.Shared.Roles;
using Content.Shared.Station.Components;
using Robust.Shared.Configuration;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking;
-using Content.Server.Maps;
using Content.Server.Power.Components;
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
+using Content.Shared.Maps;
using Content.Shared.Power.Components;
using Content.Shared.NodeContainer;
using Robust.Server.GameObjects;
using System.Collections.Generic;
using System.Linq;
-using Content.Server.Maps;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
+using Content.Shared.Maps;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using System.Threading.Tasks;
using Content.IntegrationTests;
using Content.MapRenderer.Painters;
-using Content.Server.Maps;
+using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.UnitTesting.Pool;
using SixLabors.ImageSharp;
using System.IO;
-using Content.Server.Maps;
+using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Numerics;
using Content.Server.GameTicking;
-using Content.Server.Maps;
using Content.Shared.Administration;
+using Content.Shared.Maps;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Content.Server.Maps;
using Content.Shared.Administration;
using Content.Shared.CCVar;
+using Content.Shared.Maps;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using Content.Server.GameTicking.Presets;
using Content.Server.Maps;
using Content.Shared.CCVar;
+using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.GameTicking;
+using Content.Shared.Maps;
using Content.Shared.Mind;
using Content.Shared.Players;
using Content.Shared.Preferences;
-using Content.Server.GameTicking.Rules;
-using Content.Server.Maps;
using Content.Shared.GridPreloader.Prototypes;
+using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
using Content.Server.Holiday;
+using Content.Shared.Maps;
namespace Content.Server.Maps.Conditions;
using System.Linq;
using Content.Server.GameTicking;
using Content.Shared.CCVar;
+using Content.Shared.Maps;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
+using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
+using Content.Shared.Maps;
+
namespace Content.Server.Maps;
/// <summary>
using Content.Server.Discord.WebhookMessages;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Presets;
-using Content.Server.Maps;
using Content.Server.Roles;
using Content.Server.RoundEnd;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
+using Content.Shared.Maps;
using Content.Shared.Players;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Voting;
-namespace Content.Server.Maps;
+namespace Content.Shared.Maps;
[ImplicitDataDefinitionForInheritors]
public abstract partial class GameMapCondition
-namespace Content.Server.Maps;
+namespace Content.Shared.Maps;
public sealed partial class GameMapPrototype
{
using System.Diagnostics;
using Content.Shared.Station;
-namespace Content.Server.Maps;
+namespace Content.Shared.Maps;
/// <summary>
/// Prototype data for a game map.