]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Make it possible to hide full health bars below a total damage threshold (#28127)
authorDrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Sat, 25 May 2024 21:07:27 +0000 (14:07 -0700)
committerGitHub <noreply@github.com>
Sat, 25 May 2024 21:07:27 +0000 (17:07 -0400)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state

Content.Client/Overlays/EntityHealthBarOverlay.cs
Content.Shared/Damage/Components/DamageableComponent.cs
Content.Shared/Damage/Systems/DamageableSystem.cs

index c1c0ae93ec1114bce4539cf0a63219c6f33fea67..2b2ff14a22b42b8a2576177f589835d1f3e3eaaf 100644 (file)
@@ -1,15 +1,14 @@
+using System.Numerics;
+using Content.Client.UserInterface.Systems;
 using Content.Shared.Damage;
 using Content.Shared.FixedPoint;
 using Content.Shared.Mobs;
 using Content.Shared.Mobs.Components;
 using Content.Shared.Mobs.Systems;
+using Content.Shared.StatusIcon.Components;
 using Robust.Client.GameObjects;
 using Robust.Client.Graphics;
 using Robust.Shared.Enums;
-using System.Numerics;
-using Content.Shared.StatusIcon.Components;
-using Content.Client.UserInterface.Systems;
-using Robust.Shared.Prototypes;
 using static Robust.Shared.Maths.Color;
 
 namespace Content.Client.Overlays;
@@ -79,6 +78,10 @@ public sealed class EntityHealthBarOverlay : Overlay
                 continue;
             }
 
+            // we are all progressing towards death every day
+            if (CalcProgress(uid, mobStateComponent, damageableComponent, mobThresholdsComponent) is not { } deathProgress)
+                continue;
+
             var worldPosition = _transform.GetWorldPosition(xform);
             var worldMatrix = Matrix3.CreateTranslation(worldPosition);
 
@@ -91,10 +94,6 @@ public sealed class EntityHealthBarOverlay : Overlay
             var widthOfMob = bounds.Width * EyeManager.PixelsPerMeter;
 
             var position = new Vector2(-widthOfMob / EyeManager.PixelsPerMeter / 2, yOffset / EyeManager.PixelsPerMeter);
-
-            // we are all progressing towards death every day
-            (float ratio, bool inCrit) deathProgress = CalcProgress(uid, mobStateComponent, damageableComponent, mobThresholdsComponent);
-
             var color = GetProgressColor(deathProgress.ratio, deathProgress.inCrit);
 
             // Hardcoded width of the progress bar because it doesn't match the texture.
@@ -122,10 +121,13 @@ public sealed class EntityHealthBarOverlay : Overlay
     /// <summary>
     /// Returns a ratio between 0 and 1, and whether the entity is in crit.
     /// </summary>
-    private (float, bool) CalcProgress(EntityUid uid, MobStateComponent component, DamageableComponent dmg, MobThresholdsComponent thresholds)
+    private (float ratio, bool inCrit)? CalcProgress(EntityUid uid, MobStateComponent component, DamageableComponent dmg, MobThresholdsComponent thresholds)
     {
         if (_mobStateSystem.IsAlive(uid, component))
         {
+            if (dmg.HealthBarThreshold != null && dmg.TotalDamage < dmg.HealthBarThreshold)
+                return null;
+
             if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var threshold, thresholds) &&
                 !_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Dead, out threshold, thresholds))
                 return (1, false);
index be66d51e3bcf1b7a4f36b57d936dbbdad812a136..f8205568f10169b1f2722027e634c78eead28714 100644 (file)
@@ -5,8 +5,6 @@ using Content.Shared.StatusIcon;
 using Robust.Shared.GameStates;
 using Robust.Shared.Prototypes;
 using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
 
 namespace Content.Shared.Damage
 {
@@ -18,7 +16,7 @@ namespace Content.Shared.Damage
     ///     may also have resistances to certain damage types, defined via a <see cref="DamageModifierSetPrototype"/>.
     /// </remarks>
     [RegisterComponent]
-    [NetworkedComponent()]
+    [NetworkedComponent]
     [Access(typeof(DamageableSystem), Other = AccessPermissions.ReadExecute)]
     public sealed partial class DamageableComponent : Component
     {
@@ -26,8 +24,8 @@ namespace Content.Shared.Damage
         ///     This <see cref="DamageContainerPrototype"/> specifies what damage types are supported by this component.
         ///     If null, all damage types will be supported.
         /// </summary>
-        [DataField("damageContainer", customTypeSerializer: typeof(PrototypeIdSerializer<DamageContainerPrototype>))]
-        public string? DamageContainerID;
+        [DataField("damageContainer")]
+        public ProtoId<DamageContainerPrototype>? DamageContainerID;
 
         /// <summary>
         ///     This <see cref="DamageModifierSetPrototype"/> will be applied to any damage that is dealt to this container,
@@ -37,8 +35,8 @@ namespace Content.Shared.Damage
         ///     Though DamageModifierSets can be deserialized directly, we only want to use the prototype version here
         ///     to reduce duplication.
         /// </remarks>
-        [DataField("damageModifierSet", customTypeSerializer: typeof(PrototypeIdSerializer<DamageModifierSetPrototype>))]
-        public string? DamageModifierSetId;
+        [DataField("damageModifierSet")]
+        public ProtoId<DamageModifierSetPrototype>? DamageModifierSetId;
 
         /// <summary>
         ///     All the damage information is stored in this <see cref="DamageSpecifier"/>.
@@ -46,7 +44,7 @@ namespace Content.Shared.Damage
         /// <remarks>
         ///     If this data-field is specified, this allows damageable components to be initialized with non-zero damage.
         /// </remarks>
-        [DataField("damage", readOnly: true)] //todo remove this readonly when implementing writing to damagespecifier
+        [DataField(readOnly: true)] //todo remove this readonly when implementing writing to damagespecifier
         public DamageSpecifier Damage = new();
 
         /// <summary>
@@ -64,8 +62,8 @@ namespace Content.Shared.Damage
         [ViewVariables]
         public FixedPoint2 TotalDamage;
 
-        [DataField("radiationDamageTypes", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))]
-        public List<string> RadiationDamageTypeIDs = new() { "Radiation" };
+        [DataField("radiationDamageTypes")]
+        public List<ProtoId<DamageTypePrototype>> RadiationDamageTypeIDs = new() { "Radiation" };
 
         [DataField]
         public Dictionary<MobState, ProtoId<StatusIconPrototype>> HealthIcons = new()
@@ -77,6 +75,9 @@ namespace Content.Shared.Damage
 
         [DataField]
         public ProtoId<StatusIconPrototype> RottingIcon = "HealthIconRotting";
+
+        [DataField]
+        public FixedPoint2? HealthBarThreshold;
     }
 
     [Serializable, NetSerializable]
@@ -84,13 +85,16 @@ namespace Content.Shared.Damage
     {
         public readonly Dictionary<string, FixedPoint2> DamageDict;
         public readonly string? ModifierSetId;
+        public readonly FixedPoint2? HealthBarThreshold;
 
         public DamageableComponentState(
             Dictionary<string, FixedPoint2> damageDict,
-            string? modifierSetId)
+            string? modifierSetId,
+            FixedPoint2? healthBarThreshold)
         {
             DamageDict = damageDict;
             ModifierSetId = modifierSetId;
+            HealthBarThreshold = healthBarThreshold;
         }
     }
 }
index 4aaf380c47df94701fcafdfd0b0288a691142995..3c3e1b736df3120e891df128c645da3227f09972 100644 (file)
@@ -1,5 +1,4 @@
 using System.Linq;
-using Content.Shared.Administration.Logs;
 using Content.Shared.Damage.Prototypes;
 using Content.Shared.FixedPoint;
 using Content.Shared.Inventory;
@@ -229,12 +228,12 @@ namespace Content.Shared.Damage
         {
             if (_netMan.IsServer)
             {
-                args.State = new DamageableComponentState(component.Damage.DamageDict, component.DamageModifierSetId);
+                args.State = new DamageableComponentState(component.Damage.DamageDict, component.DamageModifierSetId, component.HealthBarThreshold);
             }
             else
             {
                 // avoid mispredicting damage on newly spawned entities.
-                args.State = new DamageableComponentState(component.Damage.DamageDict.ShallowClone(), component.DamageModifierSetId);
+                args.State = new DamageableComponentState(component.Damage.DamageDict.ShallowClone(), component.DamageModifierSetId, component.HealthBarThreshold);
             }
         }
 
@@ -268,6 +267,7 @@ namespace Content.Shared.Damage
             }
 
             component.DamageModifierSetId = state.ModifierSetId;
+            component.HealthBarThreshold = state.HealthBarThreshold;
 
             // Has the damage actually changed?
             DamageSpecifier newDamage = new() { DamageDict = new(state.DamageDict) };