public sealed class SharedMagbootsSystem : EntitySystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
- [Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
- [Dependency] private readonly SharedItemSystem _item = default!;
public override void Initialize()
{
public abstract class SharedCombatModeSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
- [Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
/// </remarks>
public abstract class SharedVirtualItemSystem : EntitySystem
{
- [Dependency] private readonly INetManager _netManager = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
public sealed partial class EncryptionKeySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedToolSystem _tool = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public sealed class TechnologyDiskSystem : EntitySystem
{
- [Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
/// </summary>
public sealed class PermanentBlindnessSystem : EntitySystem
{
- [Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly BlindableSystem _blinding = default!;
/// <inheritdoc/>
public abstract partial class SharedVendingMachineSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
- [Dependency] private readonly INetManager _net = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
[Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedGunSystem _gun = default!;