public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
[DataField("armMusic")]
- public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
+ public SoundSpecifier ArmMusic = new SoundCollectionSpecifier("NukeMusic");
// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a