+using System.Diagnostics;
using Robust.Shared.Utility;
using System.Linq;
using Robust.Shared.Threading;
DebugTools.Assert(state.GroupedNets.Select(x => x.Count).Sum() == state.Networks.Count);
_networkJob.State = state;
_networkJob.FrameTime = frameTime;
+ ValidateNetworkGroups(state, state.GroupedNets);
// Each network height layer can be run in parallel without issues.
foreach (var group in state.GroupedNets)
RecursivelyEstimateNetworkDepth(state, network, groupedNetworks);
}
+ ValidateNetworkGroups(state, groupedNetworks);
return groupedNetworks;
}
+ /// <summary>
+ /// Validate that network grouping is up to date. I.e., that it is safe to solve each networking in a given
+ /// group in parallel. This assumes that batteries are the only device that connects to multiple networks, and
+ /// is thus the only obstacle to solving everything in parallel.
+ /// </summary>
+ [Conditional("DEBUG")]
+ private void ValidateNetworkGroups(PowerState state, List<List<Network>> groupedNetworks)
+ {
+ HashSet<Network> nets = new();
+ HashSet<NodeId> netIds = new();
+ foreach (var layer in groupedNetworks)
+ {
+ nets.Clear();
+ netIds.Clear();
+
+ foreach (var net in layer)
+ {
+ foreach (var batteryId in net.BatteryLoads)
+ {
+ var battery = state.Batteries[batteryId];
+ if (battery.LinkedNetworkDischarging == default)
+ continue;
+
+ var subNet = state.Networks[battery.LinkedNetworkDischarging];
+ if (battery.LinkedNetworkDischarging == net.Id)
+ {
+ DebugTools.Assert(subNet == net);
+ continue;
+ }
+
+ DebugTools.Assert(!nets.Contains(subNet));
+ DebugTools.Assert(!netIds.Contains(subNet.Id));
+ DebugTools.Assert(subNet.Height < net.Height);
+ }
+
+ foreach (var batteryId in net.BatterySupplies)
+ {
+ var battery = state.Batteries[batteryId];
+ if (battery.LinkedNetworkCharging == default)
+ continue;
+
+ var parentNet = state.Networks[battery.LinkedNetworkCharging];
+ if (battery.LinkedNetworkCharging == net.Id)
+ {
+ DebugTools.Assert(parentNet == net);
+ continue;
+ }
+
+ DebugTools.Assert(!nets.Contains(parentNet));
+ DebugTools.Assert(!netIds.Contains(parentNet.Id));
+ DebugTools.Assert(parentNet.Height > net.Height);
+ }
+
+ DebugTools.Assert(nets.Add(net));
+ DebugTools.Assert(netIds.Add(net.Id));
+ }
+ }
+ }
+
private static void RecursivelyEstimateNetworkDepth(PowerState state, Network network, List<List<Network>> groupedNetworks)
{
network.Height = -2;