/// in-game.
/// </summary>
public static readonly CVarDef<float> AtmosSpeedup =
- CVarDef.Create("atmos.speedup", 8f, CVar.SERVERONLY);
+ CVarDef.Create("atmos.speedup", 1f, CVar.SERVERONLY);
/// <summary>
/// Like atmos.speedup, but only for gas and reaction heat values. 64x means
/// gases heat up and cool down 64x faster than real life.
/// </summary>
public static readonly CVarDef<float> AtmosHeatScale =
- CVarDef.Create("atmos.heat_scale", 64f, CVar.SERVERONLY);
+ CVarDef.Create("atmos.heat_scale", 1f, CVar.SERVERONLY);
/*
* MIDI instruments