using Content.Shared.Damage.Systems;
using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
/// </summary>
-[RegisterComponent, Access(typeof(DamageOnHighSpeedImpactSystem))]
+[RegisterComponent, NetworkedComponent, Access(typeof(DamageOnHighSpeedImpactSystem))]
public sealed partial class DamageOnHighSpeedImpactComponent : Component
{
[DataField("minimumSpeed"), ViewVariables(VVAccess.ReadWrite)]