_bloodstreamSystem.TryModifyBleedAmount(entity.Owner, healing.BloodlossModifier);
if (isBleeding != bloodstream.BleedAmount > 0)
{
- _popupSystem.PopupEntity(Loc.GetString("medical-item-stop-bleeding"), entity, args.User);
+ var popup = (args.User == entity.Owner)
+ ? Loc.GetString("medical-item-stop-bleeding-self")
+ : Loc.GetString("medical-item-stop-bleeding", ("target", Identity.Entity(entity.Owner, EntityManager)));
+ _popupSystem.PopupEntity(popup, entity, args.User);
}
}
medical-item-finished-using = You have finished healing with the {$item}
medical-item-cant-use = There is no damage you can heal with the {$item}
-medical-item-stop-bleeding = They have stopped bleeding
+medical-item-stop-bleeding = {CAPITALIZE($target)} has stopped bleeding
+medical-item-stop-bleeding-self = You have stopped bleeding
medical-item-popup-target = {CAPITALIZE(THE($user))} is trying to heal you with the {$item}!