drawdepth: SmallMobs
sprite: Mobs/Animals/mouse.rsi
layers:
- - map: ["enum.DamageStateVisualLayers.Base"]
+ - map: ["enum.DamageStateVisualLayers.Base", "movement"]
state: mouse-0
+ - type: SpriteMovement
+ movementLayers:
+ movement:
+ state: mouse-moving-0
+ noMovementLayers:
+ movement:
+ state: mouse-0
- type: Item
size: Tiny
- type: Clothing
components:
- type: Sprite
layers:
- - map: ["enum.DamageStateVisualLayers.Base"]
+ - map: ["enum.DamageStateVisualLayers.Base", "movement"]
state: mouse-1
+ - type: SpriteMovement
+ movementLayers:
+ movement:
+ state: mouse-moving-1
+ noMovementLayers:
+ movement:
+ state: mouse-1
- type: Clothing
equippedPrefix: 1
- type: DamageStateVisuals
components:
- type: Sprite
layers:
- - map: ["enum.DamageStateVisualLayers.Base"]
+ - map: ["enum.DamageStateVisualLayers.Base", "movement"]
state: mouse-2
+ - type: SpriteMovement
+ movementLayers:
+ movement:
+ state: mouse-moving-2
+ noMovementLayers:
+ movement:
+ state: mouse-2
- type: Clothing
equippedPrefix: 2
- type: DamageStateVisuals
drawdepth: SmallMobs
sprite: Mobs/Animals/mouse.rsi
layers:
- - map: ["enum.DamageStateVisualLayers.Base"]
+ - map: ["enum.DamageStateVisualLayers.Base", "movement"]
state: mouse-3
+ - type: SpriteMovement
+ movementLayers:
+ movement:
+ state: mouse-moving-3
+ noMovementLayers:
+ movement:
+ state: mouse-3
- type: Physics
bodyType: KinematicController
- type: Fixtures
{
"name": "icon-2"
},
- {
+ {
"name": "icon-3"
},
{
"name": "mouse-0",
+ "directions": 4
+ },
+ {
+ "name": "mouse-moving-0",
"directions": 4,
"delays": [
[
},
{
"name": "mouse-1",
+ "directions": 4
+ },
+ {
+ "name": "mouse-moving-1",
"directions": 4,
"delays": [
[
},
{
"name": "mouse-2",
+ "directions": 4
+ },
+ {
+ "name": "mouse-moving-2",
"directions": 4,
"delays": [
[
]
]
},
- {
+ {
"name": "mouse-3",
+ "directions": 4
+ },
+ {
+ "name": "mouse-moving-3",
"directions": 4,
"delays": [
[
{
"name": "dead-2"
},
- {
+ {
"name": "dead-3"
},
{
{
"name": "splat-2"
},
- {
+ {
"name": "splat-3"
},
{