--- /dev/null
+using Content.Server.Objectives.Components;
+using Content.Server.Shuttles.Components;
+using Content.Server.Shuttles.Systems;
+using Content.Shared.Cuffs.Components;
+using Content.Shared.Humanoid;
+using Content.Shared.Mind;
+using Content.Shared.Mobs.Components;
+using Content.Shared.Mobs.Systems;
+using Content.Shared.Objectives.Components;
+using Content.Shared.Roles;
+using Robust.Shared.Player;
+
+namespace Content.Server.Objectives.Systems;
+
+public sealed class HijackShuttleConditionSystem : EntitySystem
+{
+ [Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
+ [Dependency] private readonly SharedMindSystem _mind = default!;
+ [Dependency] private readonly SharedRoleSystem _role = default!;
+ [Dependency] private readonly MobStateSystem _mobState = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<HijackShuttleComponent, ObjectiveGetProgressEvent>(OnGetProgress);
+ }
+
+ private void OnGetProgress(EntityUid uid, HijackShuttleComponent comp, ref ObjectiveGetProgressEvent args)
+ {
+ args.Progress = GetProgress(args.MindId, args.Mind);
+ }
+
+ private float GetProgress(EntityUid mindId, MindComponent mind)
+ {
+ // not escaping alive if you're deleted/dead
+ if (mind.OwnedEntity == null || _mind.IsCharacterDeadIc(mind))
+ return 0f;
+
+ // You're not escaping if you're restrained!
+ if (TryComp<CuffableComponent>(mind.OwnedEntity, out var cuffed) && cuffed.CuffedHandCount > 0)
+ return 0f;
+
+ // There no emergency shuttles
+ if (!_emergencyShuttle.EmergencyShuttleArrived)
+ return 0f;
+
+ // Check hijack for each emergency shuttle
+ foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
+ {
+ if (stationData.EmergencyShuttle == null)
+ continue;
+
+ if (IsShuttleHijacked(stationData.EmergencyShuttle.Value, mindId))
+ return 1f;
+ }
+
+ return 0f;
+ }
+
+ private bool IsShuttleHijacked(EntityUid shuttleGridId, EntityUid mindId)
+ {
+ var gridPlayers = Filter.BroadcastGrid(shuttleGridId).Recipients;
+ var humanoids = GetEntityQuery<HumanoidAppearanceComponent>();
+ var cuffable = GetEntityQuery<CuffableComponent>();
+ EntityQuery<MobStateComponent>();
+
+ var agentOnShuttle = false;
+ foreach (var player in gridPlayers)
+ {
+ if (player.AttachedEntity == null ||
+ !_mind.TryGetMind(player.AttachedEntity.Value, out var crewMindId, out _))
+ continue;
+
+ if (mindId == crewMindId)
+ {
+ agentOnShuttle = true;
+ continue;
+ }
+
+ var isHumanoid = humanoids.HasComponent(player.AttachedEntity.Value);
+ if (!isHumanoid) // Only humanoids count as enemies
+ continue;
+
+ var isAntagonist = _role.MindIsAntagonist(mindId);
+ if (isAntagonist) // Allow antagonist
+ continue;
+
+ var isPersonIncapacitated = _mobState.IsIncapacitated(player.AttachedEntity.Value);
+ if (isPersonIncapacitated) // Allow dead and crit
+ continue;
+
+ var isPersonCuffed =
+ cuffable.TryGetComponent(player.AttachedEntity.Value, out var cuffed)
+ && cuffed.CuffedHandCount > 0;
+ if (isPersonCuffed) // Allow handcuffed
+ continue;
+
+ return false;
+ }
+
+ return agentOnShuttle;
+ }
+}
using Content.Shared.Access;
using Content.Shared.CCVar;
using Content.Shared.Database;
+using Content.Shared.Emag.Systems;
using Content.Shared.Popups;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Events;
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealMessage>(OnEmergencyRepeal);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealAllMessage>(OnEmergencyRepealAll);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
+ SubscribeLocalEvent<EmergencyShuttleConsoleComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<EscapePodComponent, EntityUnpausedEvent>(OnEscapeUnpaused);
}
}
}
+ private void OnEmagged(EntityUid uid, EmergencyShuttleConsoleComponent component, ref GotEmaggedEvent args)
+ {
+ _logger.Add(LogType.EmergencyShuttle, LogImpact.Extreme, $"{ToPrettyString(args.UserUid):player} emagged shuttle console for early launch");
+ EarlyLaunch();
+ }
+
private void SetAuthorizeTime(float obj)
{
_authorizeTime = obj;