if (!_solutionContainerSystem.ResolveSolution(target, puddle.SolutionName, ref puddle.Solution, out var puddleSolution) || puddleSolution.Volume <= 0)
return false;
- // Check if the puddle has any non-evaporative reagents
- if (_puddleSystem.CanFullyEvaporate(puddleSolution))
- {
- _popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user);
- return true;
- }
-
Solution puddleSplit;
var isRemoved = false;
if (absorber.UseAbsorberSolution)
{
+ // No reason to mop something that 1) can evaporate, 2) is an absorber, and 3) is being mopped with
+ // something that uses absorbers.
+ var puddleAbsorberVolume =
+ puddleSolution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(puddleSolution));
+ if (puddleAbsorberVolume == puddleSolution.Volume)
+ {
+ _popups.PopupEntity(Loc.GetString("mopping-system-puddle-already-mopped", ("target", target)),
+ user,
+ user);
+ return true;
+ }
+
// Check if we have any evaporative reagents on our absorber to transfer
var absorberSolution = absorberSoln.Comp.Solution;
var available = absorberSolution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(absorberSolution));
}
else
{
+ // Note: arguably shouldn't this get all solutions?
puddleSplit = puddleSolution.SplitSolutionWithout(absorber.PickupAmount, _puddleSystem.GetAbsorbentReagents(puddleSolution));
// Despawn if we're done
if (puddleSolution.Volume == FixedPoint2.Zero)
if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var puddleSolution))
continue;
+ // Yes, this means that 50u water + 50u holy water evaporates twice as fast as 100u water.
foreach ((string evaporatingReagent, FixedPoint2 evaporatingSpeed) in GetEvaporationSpeeds(puddleSolution))
{
var reagentTick = evaporation.EvaporationAmount * EvaporationCooldown.TotalSeconds * evaporatingSpeed;
mopping-system-target-container-empty = { CAPITALIZE(THE($target)) } is empty!
mopping-system-target-container-empty-water = { CAPITALIZE(THE($target)) } has no water!
-mopping-system-puddle-space = { CAPITALIZE(THE($used)) } is full of water
-mopping-system-puddle-evaporate = { CAPITALIZE(THE($target)) } is evaporating
+mopping-system-puddle-space = { CAPITALIZE(THE($used)) } is full of water.
+mopping-system-puddle-already-mopped = { CAPITALIZE(THE($target)) } is already mopped.
mopping-system-no-water = { CAPITALIZE(THE($used)) } has no water!
mopping-system-no-hands = You have no hands!