* Fix flare gun not igniting and small firestack increase.
* Flare shells now embed
name: pellet (.50 flare)
noSpawn: true
components:
- - type: CollisionWake
- - type: TileFrictionModifier
- modifier: 0.5
- type: Physics
bodyType: Dynamic
fixedRotation: false
+ - type: EmbeddableProjectile
+ deleteOnRemove: true
- type: Fixtures
fixtures:
- fix1:
+ projectile:
shape:
!type:PhysShapeAabb
- bounds: "-0.25,-0.25,0.25,0.25"
- density: 20
+ bounds: "-0.1,-0.1,0.1,0.1"
mask:
- - ItemMask
- restitution: 0.3
- friction: 0.2
+ - BulletImpassable
- type: Tag
tags:
- - PelletShotgunFlare
+ - PelletShotgunFlare
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot-flare
color: "#FF8080"
radius: 15.0
energy: 9.0
+ - type: Projectile
+ deleteOnCollide: false
+ damage:
+ types:
+ Heat: 5
- type: entity
id: PelletShotgunUranium