using Content.Server.StationEvents.Components;
using Content.Server.Traits.Assorted;
using Content.Shared.GameTicking.Components;
+using Content.Shared.Humanoid;
using Content.Shared.Mind.Components;
using Content.Shared.Traits.Assorted;
+
namespace Content.Server.StationEvents.Events;
public sealed class MassHallucinationsRule : StationEventSystem<MassHallucinationsRuleComponent>
protected override void Started(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
- var query = EntityQueryEnumerator<MindContainerComponent>();
- while (query.MoveNext(out var ent, out _))
+
+ var query = EntityQueryEnumerator<MindContainerComponent, HumanoidAppearanceComponent>();
+ while (query.MoveNext(out var ent, out _, out _))
{
- if (!HasComp<ParacusiaComponent>(ent))
+ if (!EnsureComp<ParacusiaComponent>(ent, out var paracusia))
{
- EnsureComp<MassHallucinationsComponent>(ent);
- var paracusia = EnsureComp<ParacusiaComponent>(ent);
_paracusia.SetSounds(ent, component.Sounds, paracusia);
_paracusia.SetTime(ent, component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents, paracusia);
_paracusia.SetDistance(ent, component.MaxSoundDistance);
+
+ component.AffectedEntities.Add(ent);
}
}
}
protected override void Ended(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
- var query = EntityQueryEnumerator<MassHallucinationsComponent>();
- while (query.MoveNext(out var ent, out _))
+
+ foreach (var ent in component.AffectedEntities)
{
RemComp<ParacusiaComponent>(ent);
}
+
+ component.AffectedEntities.Clear();
}
}