namespace Content.Client.Commands;
-public sealed class HideMechanismsCommand : LocalizedCommands
+public sealed class HideMechanismsCommand : LocalizedEntityCommands
{
- [Dependency] private readonly IEntityManager _entityManager = default!;
+ [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
+ [Dependency] private readonly SpriteSystem _spriteSystem = default!;
public override string Command => "hidemechanisms";
- public override string Description => LocalizationManager.GetString($"cmd-{Command}-desc", ("showMechanismsCommand", ShowMechanismsCommand.CommandName));
-
- public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
-
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
- var containerSys = _entityManager.System<SharedContainerSystem>();
- var spriteSys = _entityManager.System<SpriteSystem>();
- var query = _entityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
+ var query = EntityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
- spriteSys.SetContainerOccluded((uid, sprite), false);
+ _spriteSystem.SetContainerOccluded((uid, sprite), false);
var tempParent = uid;
- while (containerSys.TryGetContainingContainer((tempParent, null, null), out var container))
+ while (_containerSystem.TryGetContainingContainer((tempParent, null, null), out var container))
{
if (!container.ShowContents)
{
- spriteSys.SetContainerOccluded((uid, sprite), true);
+ _spriteSystem.SetContainerOccluded((uid, sprite), true);
break;
}
namespace Content.Client.Commands;
-public sealed class ShowMechanismsCommand : LocalizedCommands
+public sealed class ShowMechanismsCommand : LocalizedEntityCommands
{
- [Dependency] private readonly IEntityManager _entManager = default!;
+ [Dependency] private readonly SpriteSystem _spriteSystem = default!;
- public const string CommandName = "showmechanisms";
-
- public override string Command => CommandName;
-
- public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
+ public override string Command => "showmechanisms";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
- var spriteSys = _entManager.System<SpriteSystem>();
- var query = _entManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
+ var query = EntityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
- spriteSys.SetContainerOccluded((uid, sprite), false);
+ _spriteSystem.SetContainerOccluded((uid, sprite), false);
}
}
}