if (!_invSystem.TryUnequip(userEnt, slotDef.Name, true, inventory: userEnt, checkDoafter: true))
continue;
- if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, true, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
+ if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
continue;
_handsSystem.PickupOrDrop(userEnt, slotEntity.Value, handsComp: userEnt);
}
else
{
- if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, true, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
+ if (!_invSystem.TryEquip(userEnt, toEquipEnt, slotDef.Name, inventory: userEnt, clothing: toEquipEnt, checkDoafter: true, triggerHandContact: true))
continue;
}