return _robustRandom.Next(0, 35) switch
{
0 => Loc.GetString("ion-storm-law-on-station", ("joined", joined), ("subjects", triple)),
- 1 => Loc.GetString("ion-storm-law-no-shuttle", ("joined", joined), ("subjects", triple)),
+ 1 => Loc.GetString("ion-storm-law-call-shuttle", ("joined", joined), ("subjects", triple)),
2 => Loc.GetString("ion-storm-law-crew-are", ("who", crewAll), ("joined", joined), ("subjects", objectsThreats)),
3 => Loc.GetString("ion-storm-law-subjects-harmful", ("adjective", adjective), ("subjects", triple)),
4 => Loc.GetString("ion-storm-law-must-harmful", ("must", must)),
# subjects can generally be threats or jobs or objects
# thing is specified above it
ion-storm-law-on-station = THERE ARE {$joined} {$subjects} ON THE STATION
-ion-storm-law-no-shuttle = THE SHUTTLE CANNOT BE CALLED BECAUSE OF {$joined} {$subjects} ON THE STATION
+ion-storm-law-call-shuttle = THE SHUTTLE MUST BE CALLED BECAUSE OF {$joined} {$subjects} ON THE STATION
ion-storm-law-crew-are = THE {$who} ARE NOW {$joined} {$subjects}
ion-storm-law-subjects-harmful = {$adjective} {$subjects} ARE HARMFUL TO THE CREW