/// modified during init. I.e., when the entity is saved to the map, its data is simply the default prototype data (ignoring transform component).
/// </summary>
/// <remarks>
-/// If you are here becaus your test is failing, one easy way of figuring out how to fix the prototype is to just
+/// If you are here because this test is failing on your PR, then one easy way of figuring out how to fix the prototype is to just
/// spawn it into a new empty map and seeing what the map yml looks like.
/// </remarks>
[TestFixture]
{
"Singularity", // physics collision uses "AllMask" (-1). The flag serializer currently fails to save this because this features un-named bits.
"constructionghost",
- // URGH door pr but I just don't
- "BlastDoorBridgeOpen",
- "Windoor",
- "WindoorSecure",
- "WindoorSecureCargoLocked",
- "WindoorTheatreLocked",
- "BlastDoorBridge",
- "WindoorSecureJanitorLocked",
- "ShuttersWindow",
- "WindoorScienceLocked",
- "WindoorJanitorLocked",
- "WindoorEngineeringLocked",
- "BlastDoorExterior2",
- "WindoorChemistryLocked",
- "BlastDoorExterior3",
- "WindoorMedicalLocked",
- "ShuttersNormalOpen",
- "WindoorBarKitchenLocked",
- "BlastDoorOpen",
- "ShuttersRadiationOpen",
- "BlastDoorWindowsOpen",
- "WindoorBarLocked",
- "WindoorChapelLocked",
- "WindoorArmoryLocked",
- "BlastDoorExterior3Open",
- "WindoorCargoLocked",
- "WindoorSecurityLocked",
- "WindoorExternalLocked",
- "WindoorBrigLocked",
- "WindoorHydroponicsLocked",
- "ShuttersWindowOpen",
- "WindoorKitchenHydroponicsLocked",
- "WindoorSecureChapelLocked",
- "BlastDoorExterior1Open",
- "WindoorKitchenLocked",
- "BlastDoor",
- "BlastDoorWindows",
- "BlastDoorExterior1",
- "BlastDoorExterior2Open",
- "WindoorSecureKitchenLocked",
- "WindoorHeadOfPersonnelLocked",
- "ShuttersRadiation",
- "ShuttersNormal",
- "WindoorSecureSalvageLocked",
- "WindoorServiceLocked",
- "WindoorCommandLocked",
- "AirlockMaintMedLocked",
- "AirlockArmoryGlassLocked",
- "AirlockExternalGlassLocked",
- "AirlockFreezerKitchenHydroLocked",
- "AirlockGlassShuttle",
+ // Don't add to this list unless you have a good reason
+ // Or it is just temporary because tests stopped working and now master has too many broken entities.
};
[Test]