name: grey flatcap
description: Fashionable for both the working class and old man Jenkins.
components:
+ - type: Tag
+ tags:
+ - BrimFlatcapGrey
- type: Sprite
sprite: Clothing/Head/Hats/greyflatcap.rsi
- type: Clothing
name: brown flatcap
description: Stupid clown! You made me look bad!
components:
+ - type: Tag
+ tags:
+ - BrimFlatcapBrown
- type: Sprite
sprite: Clothing/Head/Hats/brownflatcap.rsi
- type: Clothing
- type: Item
sprite: Objects/Weapons/Melee/kukri_knife.rsi
+- type: entity
+ parent: ClothingHeadHatGreyFlatcap
+ id: BladedFlatcapGrey
+ name: grey flatcap
+ description: Fashionable for both the working class and old man Jenkins. It has glass shards hidden in the brim.
+ suffix: Bladed
+ components:
+ - type: Construction
+ graph: BladedFlatcapGrey
+ node: icon
+ - type: MeleeWeapon
+ wideAnimationRotation: 90
+ attackRate: 1.2
+ damage:
+ types:
+ Slash: 5
+ - type: DamageOtherOnHit
+ damage:
+ types:
+ Slash: 10
+ - type: Sprite
+ sprite: Clothing/Head/Hats/greyflatcap.rsi
+ - type: Clothing
+ sprite: Clothing/Head/Hats/greyflatcap.rsi
+
+- type: entity
+ parent: BladedFlatcapGrey
+ id: BladedFlatcapBrown
+ name: brown flatcap
+ description: Stupid clown! You made me look bad! It has glass shards hidden in the brim.
+ components:
+ - type: Construction
+ graph: BladedFlatcapBrown
+ - type: Sprite
+ sprite: Clothing/Head/Hats/brownflatcap.rsi
+ - type: Clothing
+ sprite: Clothing/Head/Hats/brownflatcap.rsi
+
- type: entity
name: shiv
parent: BaseKnife
--- /dev/null
+- type: constructionGraph
+ id: BladedFlatcapGrey
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: icon
+ steps:
+ - tag: GlassShard
+ name: a glass shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 1
+ - tag: BrimFlatcapGrey
+ name: a grey flatcap
+ icon:
+ sprite: Clothing/Head/Hats/greyflatcap.rsi
+ state: icon
+ - node: icon
+ entity: BladedFlatcapGrey
+
+- type: constructionGraph
+ id: BladedFlatcapBrown
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: icon
+ steps:
+ - tag: GlassShard
+ name: a glass shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 1
+ - tag: BrimFlatcapBrown
+ name: a brown flatcap
+ icon:
+ sprite: Clothing/Head/Hats/brownflatcap.rsi
+ state: icon
+ - node: icon
+ entity: BladedFlatcapBrown
+- type: construction
+ name: grey bladed flatcap
+ id: BladedFlatcapGrey
+ graph: BladedFlatcapGrey
+ startNode: start
+ targetNode: icon
+ category: construction-category-weapons
+ description: An inconspicuous hat with glass shards sewn into the brim.
+ icon: { sprite: Clothing/Head/Hats/greyflatcap.rsi, state: icon }
+ objectType: Item
+
+- type: construction
+ name: brown bladed flatcap
+ id: BladedFlatcapBrown
+ graph: BladedFlatcapBrown
+ startNode: start
+ targetNode: icon
+ category: construction-category-weapons
+ description: An inconspicuous hat with glass shards sewn into the brim.
+ icon: { sprite: Clothing/Head/Hats/brownflatcap.rsi, state: icon }
+ objectType: Item
+
- type: construction
name: glass shiv
id: Shiv
- type: Tag
id: Briefcase
+- type: Tag
+ id: BrimFlatcapBrown
+
+- type: Tag
+ id: BrimFlatcapGrey
+
- type: Tag
id: Brutepack