using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
-using Content.Shared.Item;
+using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
-using Robust.Shared.Toolshed.Syntax;
using ItemToggleMeleeWeaponComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleMeleeWeaponComponent;
namespace Content.Shared.Weapons.Melee;
return true;
}
- return false;
+ if (!HasComp<VirtualItemComponent>(held))
+ return false;
}
// Use hands clothing if applicable.