--- /dev/null
+using System.Linq;
+using Content.Server.Roles;
+using Content.Shared.Roles;
+using Content.Shared.Roles.Jobs;
+using Robust.Shared.GameObjects;
+using Robust.Shared.Reflection;
+
+namespace Content.IntegrationTests.Tests.Minds;
+
+[TestFixture]
+public sealed class RoleTests
+{
+ /// <summary>
+ /// Check that any prototype with a <see cref="MindRoleComponent"/> is properly configured
+ /// </summary>
+ [Test]
+ public async Task ValidateRolePrototypes()
+ {
+ await using var pair = await PoolManager.GetServerClient();
+
+ var jobComp = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(JobRoleComponent));
+
+ Assert.Multiple(() =>
+ {
+ foreach (var (proto, comp) in pair.GetPrototypesWithComponent<MindRoleComponent>())
+ {
+ Assert.That(comp.AntagPrototype == null || comp.JobPrototype == null, $"Role {proto.ID} has both a job and antag prototype.");
+ Assert.That(!comp.ExclusiveAntag || comp.Antag, $"Role {proto.ID} is marked as an exclusive antag, despite not being an antag.");
+ Assert.That(comp.Antag || comp.AntagPrototype == null, $"Role {proto.ID} has an antag prototype, despite not being an antag.");
+
+ if (comp.JobPrototype != null)
+ Assert.That(proto.Components.ContainsKey(jobComp), $"Role {proto.ID} is a job, despite not having a job prototype.");
+
+ // It is possible that this is meant to be supported? Though I would assume that it would be for
+ // admin / prototype uploads, and that pre-defined roles should still check this.
+ Assert.That(!comp.Antag || comp.AntagPrototype != null , $"Role {proto.ID} is an antag, despite not having a antag prototype.");
+ }
+ });
+
+ await pair.CleanReturnAsync();
+ }
+
+ /// <summary>
+ /// Check that any prototype with a <see cref="JobRoleComponent"/> also has a properly configured
+ /// <see cref="MindRoleComponent"/>
+ /// </summary>
+ [Test]
+ public async Task ValidateJobPrototypes()
+ {
+ await using var pair = await PoolManager.GetServerClient();
+
+ var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
+
+ Assert.Multiple(() =>
+ {
+ foreach (var (proto, comp) in pair.GetPrototypesWithComponent<JobRoleComponent>())
+ {
+ if (proto.Components.TryGetComponent(mindCompId, out var mindComp))
+ Assert.That(((MindRoleComponent)mindComp).JobPrototype, Is.Not.Null);
+ }
+ });
+
+ await pair.CleanReturnAsync();
+ }
+
+ /// <summary>
+ /// Check that any prototype with a component that inherits from <see cref="BaseMindRoleComponent"/> also has a
+ /// <see cref="MindRoleComponent"/>
+ /// </summary>
+ [Test]
+ public async Task ValidateRolesHaveMindRoleComp()
+ {
+ await using var pair = await PoolManager.GetServerClient();
+
+ var refMan = pair.Server.ResolveDependency<IReflectionManager>();
+ var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
+
+ var compTypes = refMan.GetAllChildren(typeof(BaseMindRoleComponent))
+ .Append(typeof(RoleBriefingComponent))
+ .Where(x => !x.IsAbstract);
+
+ Assert.Multiple(() =>
+ {
+ foreach (var comp in compTypes)
+ {
+ foreach (var proto in pair.GetPrototypesWithComponent(comp))
+ {
+ Assert.That(proto.Components.ContainsKey(mindCompId), $"Role {proto.ID} does not have a {nameof(MindRoleComponent)} despite having a {comp.Name}");
+ }
+ }
+ });
+
+ await pair.CleanReturnAsync();
+ }
+}
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
+using Robust.Shared.Utility;
namespace Content.Shared.Roles;
bool silent = false,
string? jobPrototype = null)
{
+ if (!Resolve(mindId, ref mind))
+ return;
+
// Can't have someone get paid for two jobs now, can we
- if (MindHasRole<JobRoleComponent>(mindId, out var jobRole)
- && jobRole.Value.Comp.JobPrototype != jobPrototype)
+ if (MindHasRole<JobRoleComponent>((mindId, mind), out var jobRole)
+ && jobRole.Value.Comp1.JobPrototype != jobPrototype)
{
- Resolve(mindId, ref mind);
- if (mind is not null)
- {
- _adminLogger.Add(LogType.Mind,
- LogImpact.Low,
- $"Job Role of {ToPrettyString(mind.OwnedEntity)} changed from '{jobRole.Value.Comp.JobPrototype}' to '{jobPrototype}'");
- }
+ _adminLogger.Add(LogType.Mind,
+ LogImpact.Low,
+ $"Job Role of {ToPrettyString(mind.OwnedEntity)} changed from '{jobRole.Value.Comp1.JobPrototype}' to '{jobPrototype}'");
- jobRole.Value.Comp.JobPrototype = jobPrototype;
+ jobRole.Value.Comp1.JobPrototype = jobPrototype;
}
else
MindAddRoleDo(mindId, "MindRoleJob", mind, silent, jobPrototype);
{
mindRoleComp.JobPrototype = jobPrototype;
EnsureComp<JobRoleComponent>(mindRoleId);
+ DebugTools.AssertNull(mindRoleComp.AntagPrototype);
+ DebugTools.Assert(!mindRoleComp.Antag);
+ DebugTools.Assert(!mindRoleComp.ExclusiveAntag);
}
- if (mindRoleComp.Antag || mindRoleComp.ExclusiveAntag)
- antagonist = true;
-
+ antagonist |= mindRoleComp.Antag;
mind.MindRoles.Add(mindRoleId);
var mindEv = new MindRoleAddedEvent(silent);
/// <summary>
/// Removes all instances of a specific role from this mind.
/// </summary>
- /// <param name="mindId">The mind to remove the role from.</param>
+ /// <param name="mind">The mind to remove the role from.</param>
/// <typeparam name="T">The type of the role to remove.</typeparam>
- /// <exception cref="ArgumentException">Thrown if the mind does not exist or does not have this role.</exception>
- /// <returns>Returns False if there was something wrong with the mind or the removal. True if successful</returns>>
- public bool MindRemoveRole<T>(EntityUid mindId) where T : IComponent
+ /// <returns>Returns false if the role did not exist. True if successful</returns>>
+ public bool MindRemoveRole<T>(Entity<MindComponent?> mind) where T : IComponent
{
- if (!TryComp<MindComponent>(mindId, out var mind) )
- throw new ArgumentException($"{mindId} does not exist or does not have mind component");
+ if (typeof(T) == typeof(MindRoleComponent))
+ throw new InvalidOperationException();
+
+ if (!Resolve(mind.Owner, ref mind.Comp))
+ return false;
var found = false;
var antagonist = false;
var delete = new List<EntityUid>();
- foreach (var role in mind.MindRoles)
+ foreach (var role in mind.Comp.MindRoles)
{
if (!HasComp<T>(role))
continue;
- var roleComp = Comp<MindRoleComponent>(role);
- antagonist = roleComp.Antag;
- _entityManager.DeleteEntity(role);
+ if (!TryComp(role, out MindRoleComponent? roleComp))
+ {
+ Log.Error($"Encountered mind role entity {ToPrettyString(role)} without a {nameof(MindRoleComponent)}");
+ continue;
+ }
+ antagonist |= roleComp.Antag | roleComp.ExclusiveAntag;
+ _entityManager.DeleteEntity(role);
delete.Add(role);
found = true;
-
}
+ if (!found)
+ return false;
+
foreach (var role in delete)
{
- mind.MindRoles.Remove(role);
+ mind.Comp.MindRoles.Remove(role);
}
- if (!found)
+ if (mind.Comp.OwnedEntity != null)
{
- throw new ArgumentException($"{mindId} does not have this role: {typeof(T)}");
+ var message = new RoleRemovedEvent(mind.Owner, mind.Comp, antagonist);
+ RaiseLocalEvent(mind.Comp.OwnedEntity.Value, message, true);
}
- var message = new RoleRemovedEvent(mindId, mind, antagonist);
-
- if (mind.OwnedEntity != null)
- {
- RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
- }
_adminLogger.Add(LogType.Mind,
LogImpact.Low,
- $"'Role {typeof(T).Name}' removed from mind of {ToPrettyString(mind.OwnedEntity)}");
+ $"All roles of type '{typeof(T).Name}' removed from mind of {ToPrettyString(mind.Comp.OwnedEntity)}");
+
return true;
}
/// <returns>True if the role existed and was removed</returns>
public bool MindTryRemoveRole<T>(EntityUid mindId) where T : IComponent
{
- if (!MindHasRole<T>(mindId))
- {
- Log.Warning($"Failed to remove role {typeof(T)} from {mindId} : mind does not have role ");
- return false;
- }
-
if (typeof(T) == typeof(MindRoleComponent))
return false;
- return MindRemoveRole<T>(mindId);
+ if (MindRemoveRole<T>(mindId))
+ return true;
+
+ Log.Warning($"Failed to remove role {typeof(T)} from {ToPrettyString(mindId)} : mind does not have role ");
+ return false;
}
/// <summary>
/// <param name="role">The Mind Role entity component</param>
/// <param name="roleT">The Mind Role's entity component for T</param>
/// <returns>True if the role is found</returns>
- public bool MindHasRole<T>(EntityUid mindId,
- [NotNullWhen(true)] out Entity<MindRoleComponent>? role,
- [NotNullWhen(true)] out Entity<T>? roleT) where T : IComponent
+ public bool MindHasRole<T>(Entity<MindComponent?> mind,
+ [NotNullWhen(true)] out Entity<MindRoleComponent, T>? role) where T : IComponent
{
role = null;
- roleT = null;
-
- if (!TryComp<MindComponent>(mindId, out var mind))
+ if (!Resolve(mind.Owner, ref mind.Comp))
return false;
- var found = false;
-
- foreach (var roleEnt in mind.MindRoles)
+ foreach (var roleEnt in mind.Comp.MindRoles)
{
- if (!HasComp<T>(roleEnt))
+ if (!TryComp(roleEnt, out T? tcomp))
continue;
- role = (roleEnt,Comp<MindRoleComponent>(roleEnt));
- roleT = (roleEnt,Comp<T>(roleEnt));
- found = true;
- break;
+ if (!TryComp(roleEnt, out MindRoleComponent? roleComp))
+ {
+ Log.Error($"Encountered mind role entity {ToPrettyString(roleEnt)} without a {nameof(MindRoleComponent)}");
+ continue;
+ }
+
+ role = (roleEnt, roleComp, tcomp);
+ return true;
}
- return found;
+ return false;
}
/// <summary>
if (!HasComp(roleEnt, type))
continue;
- role = (roleEnt,Comp<MindRoleComponent>(roleEnt));
+ if (!TryComp(roleEnt, out MindRoleComponent? roleComp))
+ {
+ Log.Error($"Encountered mind role entity {ToPrettyString(roleEnt)} without a {nameof(MindRoleComponent)}");
+ continue;
+ }
+
+ role = (roleEnt, roleComp);
found = true;
break;
}
return found;
}
- /// <summary>
- /// Finds the first mind role of a specific type on a mind entity.
- /// Outputs an entity component for the mind role's MindRoleComponent
- /// </summary>
- /// <param name="mindId">The mind entity</param>
- /// <param name="role">The Mind Role entity component</param>
- /// <typeparam name="T">The type of the role to find.</typeparam>
- /// <returns>True if the role is found</returns>
- public bool MindHasRole<T>(EntityUid mindId,
- [NotNullWhen(true)] out Entity<MindRoleComponent>? role) where T : IComponent
- {
- return MindHasRole<T>(mindId, out role, out _);
- }
-
/// <summary>
/// Finds the first mind role of a specific type on a mind entity.
/// </summary>
/// <returns>True if the role is found</returns>
public bool MindHasRole<T>(EntityUid mindId) where T : IComponent
{
- return MindHasRole<T>(mindId, out _, out _);
+ return MindHasRole<T>(mindId, out _);
}
//TODO: Delete this later
/// <summary>
/// Reads all Roles of a mind Entity and returns their data as RoleInfo
/// </summary>
- /// <param name="mindId">The mind entity</param>
+ /// <param name="mind">The mind entity</param>
/// <returns>RoleInfo list</returns>
- public List<RoleInfo> MindGetAllRoleInfo(EntityUid mindId)
+ public List<RoleInfo> MindGetAllRoleInfo(Entity<MindComponent?> mind)
{
var roleInfo = new List<RoleInfo>();
- if (!TryComp<MindComponent>(mindId, out var mind))
+ if (!Resolve(mind.Owner, ref mind.Comp))
return roleInfo;
- foreach (var role in mind.MindRoles)
+ foreach (var role in mind.Comp.MindRoles)
{
var valid = false;
var name = "game-ticker-unknown-role";
var prototype = "";
- string? playTimeTracker = null;
+ string? playTimeTracker = null;
- var comp = Comp<MindRoleComponent>(role);
- if (comp.AntagPrototype is not null)
+ if (!TryComp(role, out MindRoleComponent? comp))
{
- prototype = comp.AntagPrototype;
+ Log.Error($"Encountered mind role entity {ToPrettyString(role)} without a {nameof(MindRoleComponent)}");
+ continue;
}
+ if (comp.AntagPrototype is not null)
+ prototype = comp.AntagPrototype;
+
if (comp.JobPrototype is not null && comp.AntagPrototype is null)
{
prototype = comp.JobPrototype;
}
if (valid)
- roleInfo.Add(new RoleInfo(name, comp.Antag || comp.ExclusiveAntag , playTimeTracker, prototype));
+ roleInfo.Add(new RoleInfo(name, comp.Antag, playTimeTracker, prototype));
}
return roleInfo;
}
public bool MindIsAntagonist(EntityUid? mindId)
{
if (mindId is null)
- {
- Log.Warning($"Antagonist status of mind entity {mindId} could not be determined - mind entity not found");
return false;
- }
- return CheckAntagonistStatus(mindId.Value).Item1;
+ return CheckAntagonistStatus(mindId.Value).Antag;
}
/// <summary>
public bool MindIsExclusiveAntagonist(EntityUid? mindId)
{
if (mindId is null)
- {
- Log.Warning($"Antagonist status of mind entity {mindId} could not be determined - mind entity not found");
return false;
- }
- return CheckAntagonistStatus(mindId.Value).Item2;
+ return CheckAntagonistStatus(mindId.Value).ExclusiveAntag;
}
- private (bool, bool) CheckAntagonistStatus(EntityUid mindId)
+ public (bool Antag, bool ExclusiveAntag) CheckAntagonistStatus(Entity<MindComponent?> mind)
{
- if (!TryComp<MindComponent>(mindId, out var mind))
- {
- Log.Warning($"Antagonist status of mind entity {mindId} could not be determined - mind component not found");
+ if (!Resolve(mind.Owner, ref mind.Comp))
return (false, false);
- }
var antagonist = false;
var exclusiveAntag = false;
- foreach (var role in mind.MindRoles)
+ foreach (var role in mind.Comp.MindRoles)
{
if (!TryComp<MindRoleComponent>(role, out var roleComp))
{
- //If this ever shows up outside of an integration test, then we need to look into this further.
- Log.Warning($"Mind Role Entity {role} does not have MindRoleComponent!");
+ Log.Error($"Mind Role Entity {ToPrettyString(role)} does not have a MindRoleComponent, despite being listed as a role belonging to {ToPrettyString(mind)}|");
continue;
}
- if (roleComp.Antag || exclusiveAntag)
- antagonist = true;
- if (roleComp.ExclusiveAntag)
- exclusiveAntag = true;
+ antagonist |= roleComp.Antag;
+ exclusiveAntag |= roleComp.ExclusiveAntag;
}
return (antagonist, exclusiveAntag);
_audio.PlayGlobal(sound, mind.Session);
}
+ // TODO ROLES Change to readonly.
+ // Passing around a reference to a prototype's hashset makes me uncomfortable because it might be accidentally
+ // mutated.
public HashSet<JobRequirement>? GetJobRequirement(JobPrototype job)
{
if (_requirementOverride != null && _requirementOverride.Jobs.TryGetValue(job.ID, out var req))
return job.Requirements;
}
+ // TODO ROLES Change to readonly.
public HashSet<JobRequirement>? GetJobRequirement(ProtoId<JobPrototype> job)
{
if (_requirementOverride != null && _requirementOverride.Jobs.TryGetValue(job, out var req))
return _prototypes.Index(job).Requirements;
}
+ // TODO ROLES Change to readonly.
public HashSet<JobRequirement>? GetAntagRequirement(ProtoId<AntagPrototype> antag)
{
if (_requirementOverride != null && _requirementOverride.Antags.TryGetValue(antag, out var req))
return _prototypes.Index(antag).Requirements;
}
+ // TODO ROLES Change to readonly.
public HashSet<JobRequirement>? GetAntagRequirement(AntagPrototype antag)
{
if (_requirementOverride != null && _requirementOverride.Antags.TryGetValue(antag.ID, out var req))