var layoutEntries = new List<OptionDropDownCVar<string>.ValueOption>();
foreach (var layout in Enum.GetValues(typeof(ScreenType)))
{
- layoutEntries.Add(new OptionDropDownCVar<string>.ValueOption(layout.ToString()!, layout.ToString()!));
+ layoutEntries.Add(new OptionDropDownCVar<string>.ValueOption(layout.ToString()!, Loc.GetString($"ui-options-hud-layout-{layout.ToString()!.ToLower()}")));
}
// Channel can be null in replays so.
ui-options-hud-theme-retro = Retro
ui-options-hud-theme-minimalist = Minimalist
ui-options-hud-theme-ashen = Ashen
+ui-options-hud-layout-default = Default
+ui-options-hud-layout-separated = Separated
ui-options-vp-stretch = Stretch viewport to fit game window
ui-options-vp-scale = Fixed viewport scale:
ui-options-vp-scale-value = x{ $scale }