- id: BoxSurvivalSecurity
- id: Flash
+- type: entity
+ noSpawn: true
+ parent: ClothingBackpackBrigmedic
+ id: ClothingBackpackBrigmedicFilled
+ components:
+ - type: StorageFill
+ contents:
+ - id: BoxSurvivalBrigmedic
+ - id: Flash
+
- type: entity
noSpawn: true
parent: ClothingBackpackMedical
- id: BoxSurvivalSecurity
- id: Flash
+- type: entity
+ noSpawn: true
+ parent: ClothingBackpackDuffelBrigmedic
+ id: ClothingBackpackDuffelBrigmedicFilled
+ components:
+ - type: StorageFill
+ contents:
+ - id: BoxSurvivalBrigmedic
+ - id: Flash
+
- type: entity
noSpawn: true
parent: ClothingBackpackDuffelMedical
- id: BoxSurvivalSecurity
- id: Flash
+- type: entity
+ noSpawn: true
+ parent: ClothingBackpackSatchelBrigmedic
+ id: ClothingBackpackSatchelBrigmedicFilled
+ components:
+ - type: StorageFill
+ contents:
+ - id: BoxSurvivalBrigmedic
+ - id: Flash
+
- type: entity
noSpawn: true
parent: ClothingBackpackSatchelMedical
- state: internals
- state: emergencytank
+- type: entity
+ name: survival box
+ parent: BoxCardboard
+ id: BoxSurvivalBrigmedic
+ description: It's a box with basic internals inside.
+ suffix: Medical
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskBreathMedicalSecurity
+ - id: EmergencyOxygenTankFilled
+ - id: SpaceMedipen
+ - id: EmergencyMedipen
+ - id: EmergencyMedipen
+ - id: FoodTinMRE
+ - type: Sprite
+ layers:
+ - state: internals
+ - state: emergencytank
+
- type: entity
name: survival box
parent: BoxCardboard
- type: entity
id: LockerBrigmedicFilled
suffix: Brigmedic, Filled
- parent: LockerSecurity
+ parent: LockerBrigmedic
components:
- type: StorageFill
contents:
- - id: Flash
- id: WeaponDisabler
- - id: ClothingOuterHardsuitBrigmed
- - id: EncryptionKeyMedical
+ - id: TrackingImplanter
+ amount: 2
+ - id: ClothingOuterHardsuitBrigmedic
- id: BoxSterileMask
+ - id: ClothingHeadHatBeretBrigmedic
+ - id: ClothingOuterCoatAMG
+ - id: ClothingUniformJumpsuitBrigmedic
+ - id: ClothingUniformJumpskirtBrigmedic
+ - id: ClothingUniformJumpskirtOfLife
+ prob: 0.1
- id: MedkitFilled
- id: MedkitCombatFilled
prob: 0.6
- id: MedkitAdvancedFilled
- prob: 0.3
+ prob: 0.4
- id: MedkitOxygenFilled
prob: 0.3
- id: MedkitBruteFilled
prob: 0.3
- id: MedkitBurnFilled
prob: 0.7
+ - id: ClothingNeckCloakMoth #bzzz Moth-pocalypse
+ prob: 0.15
- type: entity
id: LockerDetectiveFilled
- type: Sprite
sprite: Clothing/Back/Backpacks/security.rsi
+- type: entity
+ parent: ClothingBackpack
+ id: ClothingBackpackBrigmedic
+ name: brigmedic backpack
+ description: It's a very sterile backpack.
+ components:
+ - type: Sprite
+ sprite: Clothing/Back/Backpacks/brigmedic.rsi
+
- type: entity
parent: ClothingBackpack
id: ClothingBackpackEngineering
- type: Sprite
sprite: Clothing/Back/Duffels/security.rsi
+- type: entity
+ parent: ClothingBackpackDuffel
+ id: ClothingBackpackDuffelBrigmedic
+ name: brigmedic duffel bag
+ description: A large duffel bag for holding extra medical related goods.
+ components:
+ - type: Sprite
+ sprite: Clothing/Back/Duffels/brigmedic.rsi
+
- type: entity
parent: ClothingBackpackDuffel
id: ClothingBackpackDuffelChemistry
- type: Sprite
sprite: Clothing/Back/Satchels/security.rsi
+- type: entity
+ parent: ClothingBackpackSatchel
+ id: ClothingBackpackSatchelBrigmedic
+ name: brigmedic satchel
+ description: A sterile satchel for medical related needs.
+ components:
+ - type: Sprite
+ sprite: Clothing/Back/Satchels/brigmedic.rsi
+
- type: entity
parent: ClothingBackpackSatchel
id: ClothingBackpackSatchelCaptain
- type: Clothing
sprite: Clothing/Ears/Headsets/security.rsi
+- type: entity
+ parent: ClothingHeadset
+ id: ClothingHeadsetBrigmedic
+ name: brigmedic headset
+ description: A headset that helps to hear the death cries.
+ components:
+ - type: ContainerFill
+ containers:
+ key_slots:
+ - EncryptionKeyMedical
+ - EncryptionKeySecurity
+ - EncryptionKeyCommon
+ - type: Sprite
+ sprite: Clothing/Ears/Headsets/brigmedic.rsi
+ - type: Clothing
+ sprite: Clothing/Ears/Headsets/brigmedic.rsi
+
- type: entity
parent: ClothingHeadset
id: ClothingHeadsetService
- type: entity
parent: ClothingHeadHardsuitWithLightBase
- id: ClothingHeadHelmetHardsuitBrigmed
+ id: ClothingHeadHelmetHardsuitBrigmedic
noSpawn: true
- name: brigmed hardsuit helmet
- description: The lightweight helmet of the brigmed hardsuit. Protects against viruses, and clowns.
+ name: brigmedic hardsuit helmet
+ description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
components:
- type: Sprite
- sprite: Clothing/Head/Hardsuits/brigmed.rsi
+ sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: Clothing
- sprite: Clothing/Head/Hardsuits/brigmed.rsi
+ sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: PointLight
color: "#00FFFF"
- type: Armor
- type: Clothing
sprite: Clothing/Head/Hats/beret_warden.rsi
+- type: entity
+ parent: ClothingHeadBase
+ id: ClothingHeadHatBeretBrigmedic
+ name: medical beret
+ description: White beret, looks like a cream pie on the head.
+ components:
+ - type: Sprite
+ sprite: Clothing/Head/Hats/beret_brigmedic.rsi
+ - type: Clothing
+ sprite: Clothing/Head/Hats/beret_brigmedic.rsi
+
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBowlerHat
- PetWearable
- WhitelistChameleon
+- type: entity
+ parent: ClothingMaskBreathMedical
+ id: ClothingMaskBreathMedicalSecurity
+ name: military-style medical mask
+ description: A medical mask with a small layer of protection against damage and viruses, similar to the one used in the medical units of the first corporate war.
+ components:
+ - type: Sprite
+ sprite: Clothing/Mask/medicalsecurity.rsi
+ - type: Clothing
+ sprite: Clothing/Mask/medicalsecurity.rsi
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.95
+ Slash: 0.95
+
- type: entity
parent: ClothingMaskPullableBase
id: ClothingMaskBreath
sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi
+
+- type: entity
+ parent: ClothingOuterStorageBase
+ id: ClothingOuterCoatAMG
+ name: armored medical gown
+ description: The version of the medical gown, with elements of a bulletproof vest, looks strange, but your heart is protected.
+ components:
+ - type: Sprite
+ sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
+ - type: Clothing
+ sprite: Clothing/OuterClothing/Coats/brigmedic.rsi
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.8
+ Slash: 0.85
+ Piercing: 0.65
+ Heat: 0.85
+ Caustic: 0.75
- type: entity
parent: ClothingOuterHardsuitBase
- id: ClothingOuterHardsuitBrigmed
- name: brigmed hardsuit
+ id: ClothingOuterHardsuitBrigmedic
+ name: brigmedic hardsuit
description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
components:
- type: Sprite
- sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi
+ sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: Clothing
- sprite: Clothing/OuterClothing/Hardsuits/brigmed.rsi
+ sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 5500
Radiation: 0.30
Caustic: 0.2
- type: ToggleableClothing
- clothingPrototype: ClothingHeadHelmetHardsuitBrigmed
+ clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
- type: entity
parent: ClothingOuterHardsuitBase
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
+
+- type: entity
+ parent: ClothingUniformBase
+ id: ClothingUniformJumpskirtOfLife
+ name: skirt of life
+ description: A skirt that symbolizes the joy and positivity of our life.
+ components:
+ - type: Sprite
+ sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi
+ - type: Clothing
+ sprite: Clothing/Uniforms/Jumpskirt/skirtoflife.rsi
- type: Sprite
layers:
- state: green
- - state: brigmed
+ - state: brigmedic
# SPECIAL
# ERT
- type: entity
parent: BasePDA
- id: BrigmedPDA
- name: brigmed PDA
+ id: BrigmedicPDA
+ name: brigmedic PDA
description: I wonder whose pulse is on the screen? I hope he doesnt stop... PDA has a built-in health analyzer.
components:
- type: PDA
- id: BrigmedIDCard
- state: pda-brigmed
+ id: BrigmedicIDCard
+ state: pda-brigmedic
- type: PDABorderColor
borderColor: "#A32D26"
- accentHColor: "#447987"
- accentVColor: "#447987"
+ accentHColor: "#d7d7d0"
+ accentVColor: "#d7d7d0"
- type: Icon
- state: pda-brigmed
+ state: pda-brigmedic
- type: HealthAnalyzer
scanDelay: 1
scanningEndSound:
-- type: entity
+- type: entity
parent: BaseItem
id: BedsheetBase
name: BedsheetBase
- type: Clothing
sprite: Clothing/Neck/Bedsheets/rd.rsi
+- type: entity
+ id: BedsheetBrigmedic
+ parent: BedsheetBase
+ name: Brigmedic's bedsheet
+ description: Not worse than cotton.
+ components:
+ - type: Sprite
+ state: sheetrd
+ - type: Clothing
+ sprite: Clothing/Neck/Bedsheets/brigmedic.rsi
+
- type: entity
id: BedsheetRed
parent: BedsheetBase
- type: entity
parent: IDCardStandard
- id: BrigmedIDCard
+ id: BrigmedicIDCard
name: brigmedic ID card
components:
- type: Sprite
- type: AccessReader
access: [["Armory"]]
+# Brigmedic
+- type: entity
+ id: LockerBrigmedic
+ parent: LockerBaseSecure
+ name: brigmedic locker
+ components:
+ - type: Appearance
+ visuals:
+ - type: StorageVisualizer
+ state: brigmedic
+ state_open: armory_open
+ state_closed: brigmedic_door
+ - type: AccessReader
+ access: [["Medical"]]
+
# Security Officer
- type: entity
id: LockerSecurity
id: BrigmedicGear
equipment:
jumpsuit: ClothingUniformJumpsuitBrigmedic
- back: ClothingBackpackSecurityFilled
+ outerClothing: ClothingOuterCoatAMG
+ back: ClothingBackpackBrigmedicFilled
shoes: ClothingShoesColorRed
gloves: ClothingHandsGlovesNitrile
eyes: ClothingEyesHudMedical
- head: ClothingHeadHatSurgcapBlue
- id: BrigmedPDA
- ears: ClothingHeadsetSecurity
- mask: ClothingMaskSterile
+ head: ClothingHeadHatBeretBrigmedic
+ id: BrigmedicPDA
+ ears: ClothingHeadsetBrigmedic
+ mask: ClothingMaskBreathMedicalSecurity
belt: ClothingBeltMedicalFilled
innerclothingskirt: ClothingUniformJumpskirtBrigmedic
- satchel: ClothingBackpackSatchelSecurityFilled
- duffelbag: ClothingBackpackDuffelSecurityFilled
+ satchel: ClothingBackpackSatchelBrigmedicFilled
+ duffelbag: ClothingBackpackDuffelBrigmedicFilled
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by Hülle#2562 (Discord)",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-BACKPACK",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by Hülle#2562 (Discord)",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-BACKPACK",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by Hülle#2562 (Discord)",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-BACKPACK",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by PuroSlavKing (github) for SS14",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-EARS",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by Hülle#2562 (Discord)",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-HELMET",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by LinkUyx#6557",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-MASK",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-dog",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-puppy",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-fox",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-cat",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-sloth",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-possum",
+ "directions": 4
+ },
+ {
+ "name": "equipped-MASK-pig",
+ "directions": 4
+ },
+ {
+ "name": "up-equipped-MASK",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/0ec86b44b11f5e2f45137d9f6c851b8942a26aa3, brigmedic bedsheet sprited by RudeyCoolLeet#3875",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "equipped-NECK",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by Hülle#2562 (Discord) for Space Station 14",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-OUTERCLOTHING",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Made by PuroSlavKing (github) for SS14",
+ "copyright": "Made by PuroSlavKing (github) for SS14 | Resprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Sprited by LinkUyx#6557",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-INNERCLOTHING",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Made by PuroSlavKing (github) for SS14",
+ "copyright": "Made by PuroSlavKing (github) for SS14 | Resprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
"name": "security_officer"
},
{
- "name": "brigmed"
+ "name": "brigmedic"
},
{
"name": "miner"
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/59f2a4e10e5ba36033c9734ddebfbbdc6157472d, pda-cluwne made by brainfood1183 (github) ss14, pda-brigmed and pda-centcom made by PuroSlavKing (Github)",
+ "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/59f2a4e10e5ba36033c9734ddebfbbdc6157472d, pda-cluwne made by brainfood1183 (github) ss14 | pda-brigmedic and pda-centcom made by PuroSlavKing (Github) | pda-brigemdic resprited by Hülle#2562 (Discord)",
"size": {
"x": 32,
"y": 32
"name": "pda-security"
},
{
- "name": "pda-brigmed",
+ "name": "pda-brigmedic",
"delays": [
[
0.3,
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/0ec86b44b11f5e2f45137d9f6c851b8942a26aa3",
+ "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/0ec86b44b11f5e2f45137d9f6c851b8942a26aa3, sheetbrigmedic sprited by RudeyCoolLeet#3875",
"size": {
"x": 32,
"y": 32
{
"name": "sheetrd"
},
+ {
+ "name": "sheetbrigmedic"
+ },
{
"name": "sheetred"
},
"x": 32,
"y": 32
},
- "copyright": "Taken from tgstation",
+ "copyright": "Taken from tgstation, brigmedic locker is a resprited armory by PuroSlavKing (Github)",
"license": "CC-BY-SA-3.0",
"states": [
{
{
"name": "alien_open"
},
+ {
+ "name": "brigmedic_door"
+ },
+ {
+ "name": "brigmedic"
+ },
{
"name": "armory"
},