_gun.RefreshModifiers(ent.Owner);
args.Handled = _container.Insert(args.Used, _container.GetContainer(ent, ent.Comp.UpgradesContainerId));
- _adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Used):player} inserted gun upgrade {ToPrettyString(args.Used)} into {ToPrettyString(ent.Owner)}.");
+ _adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):player} inserted gun upgrade {ToPrettyString(args.Used)} into {ToPrettyString(ent.Owner)}.");
}
private void OnFireRateRefresh(Entity<GunUpgradeFireRateComponent> ent, ref GunRefreshModifiersEvent args)